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{{Infobox video game
'''''Sid Meier's Civilization® Beyond Earth: Rising Tide''''' is an expansion pack released for ''[[Sid Meier's Civilization: Beyond Earth|Civilization: Beyond Earth]]'' on October 9th, 2015.
 
  +
| title = Sid Meier's Civilization: Beyond Earth Rising Tide
  +
| image = [[File:CivBE Rising Tide boxart.jpg|250px]]
  +
| caption =
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| developer = [[Firaxis Games]]
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| publisher = [[2K Games]]
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| distributor = [[Take-Two Interactive]]
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| producer = [[Lena Brenk]]
  +
| designer = [[Will Miller]], [[David McDonough]]
  +
| composer = [[Griffin Cohen]], [[Michael Curran]], [[Grant Kirkhope]], [[Geoff Knorr]]
  +
| series = ''[[Civilization (series)|Civilization]]''
  +
| engine = Civilization game engine
  +
| platforms = Microsoft Windows, OS X, Linux
  +
| released = '''Microsoft Windows'''<br/>
  +
October 9, 2015
  +
| genre = [[Turn-based strategy]]
  +
| modes = [[Single player]], [[Multiplayer]]
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| media =
  +
}}
  +
 
'''''Sid Meier's Civilization® Beyond Earth: Rising Tide''''' is an expansion pack released for ''[[Sid Meier's Civilization: Beyond Earth|Civilization: Beyond Earth]]'' on October 9, 2015.
  +
 
In addition to new factions, biomes and units, the major new features in this expansion include a [[Diplomacy (Rising Tide)|brand new diplomacy system]], [[Aquatic gameplay (Rising Tide)|expanded aquatic gameplay]], expanded exploration options, and hybrid affinities.
 
In addition to new factions, biomes and units, the major new features in this expansion include a [[Diplomacy (Rising Tide)|brand new diplomacy system]], [[Aquatic gameplay (Rising Tide)|expanded aquatic gameplay]], expanded exploration options, and hybrid affinities.
   
 
==New diplomacy system==
 
==New diplomacy system==
 
{{main|Diplomacy (Rising Tide)}}
 
{{main|Diplomacy (Rising Tide)}}
Diplomacy has been rebuilt "from scratch" in ''Rising Tide''. Players can trade for [[Leader traits (Rising Tide)|traits]] that can improve how a civilization functions. A new {{DiplomaticCapitalBE}} system has been added to facilitate diplomacy.
+
Diplomacy has been rebuilt "from scratch" in ''Rising Tide''. Players can trade for [[Leader traits (Rising Tide)|traits]] that can improve how a civilization functions. A new {{DiplomaticCapitalBE}} system has been added to facilitate diplomacy.
   
 
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.
 
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.
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==Expanded aquatic gameplay==
 
==Expanded aquatic gameplay==
 
{{main|Aquatic gameplay (Rising Tide)}}
 
{{main|Aquatic gameplay (Rising Tide)}}
In addition to a slew of new naval units such as the [[Submarine (CivBE)|submarine]], ''Rising Tide'' players can build floating cities that can move around the map. Previously land based resources such as [[Firaxite (CivBE)|Firaxite]] can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean.
+
In addition to a slew of new naval units such as the [[Submarine (CivBE)|submarine]], ''Rising Tide'' players can build floating cities that can move around the map. Previously land based resources such as [[Firaxite (CivBE)|Firaxite]] can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. And the chances of you spawning next to an alien nest is at 15%.
   
 
==Expanded exploration options==
 
==Expanded exploration options==
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Finding [[Marvels (Rising Tide)|marvels]] can lead to planet wide quests.
 
Finding [[Marvels (Rising Tide)|marvels]] can lead to planet wide quests.
   
Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.
+
Harmony explorers can also [[Leash Alien (CivBE)|leash aliens]], allowing them to build armies of Aliens to fight for a civilization.
   
 
==Hybrid affinities==
 
==Hybrid affinities==
 
{{main|Affinities (CivBE)#Hybrid Affinities}}
 
{{main|Affinities (CivBE)#Hybrid Affinities}}
Earning different affinity points in ''Rising Tide'' has a synergistic effect. [[List_of_units_in_CivBE#Rising_Tide_Hybrid_Affinity_Units|Units]] can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.
+
Earning different affinity points in ''Rising Tide'' has a synergistic effect. [[List of units in CivBE#Rising Tide Hybrid Affinity Units|Units]] can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.
   
 
==Additional features==
 
==Additional features==
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==New Sponsors==
 
==New Sponsors==
 
{{main|List of Sponsors (CivBE)#Rising Tide sponsors}}
 
{{main|List of Sponsors (CivBE)#Rising Tide sponsors}}
===Al Falah===
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==={{SureIconBE|Al Falah|30}}===
 
[[File:Arshia_kishk.jpg|thumb|Arshia Kishk leader of Al Falah]]
 
[[File:Arshia_kishk.jpg|thumb|Arshia Kishk leader of Al Falah]]
{{main|Al Falah (CivBE)}}
 
 
*Leader - [[Arshia Kishk (CivBE)|Arshia Kishk]]
 
*Leader - [[Arshia Kishk (CivBE)|Arshia Kishk]]
 
*Bonus - Yield from City Development increased ''to'' 150%
 
*Bonus - Yield from City Development increased ''to'' 150%
 
*Capital - Ard
 
*Capital - Ard
  +
 
{{clear}}
 
{{clear}}
===INTEGR===
+
==={{SureIconBE|INTEGR|30}}===
 
[[File:Lena_ebner.jpg|thumb|Lena Ebner leader of INTEGR]]
 
[[File:Lena_ebner.jpg|thumb|Lena Ebner leader of INTEGR]]
{{main|INTEGR}}
 
 
*Leader - {{LinkBE|Lena Ebner}}
 
*Leader - {{LinkBE|Lena Ebner}}
 
*Bonus - Agreements cost 50% less {{DiplomaticCapitalBE}}. Purchasing units and buildings costs 25% less {{DiplomaticCapitalBE}}.
 
*Bonus - Agreements cost 50% less {{DiplomaticCapitalBE}}. Purchasing units and buildings costs 25% less {{DiplomaticCapitalBE}}.
 
*Capital - Weltgeist
 
*Capital - Weltgeist
  +
 
{{clear}}
 
{{clear}}
===North Sea Alliance===
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==={{SureIconBE|North Sea Alliance|30}}===
 
[[File:Duncan_hughes.jpg|thumb|Duncan Hughes leader of the NSA]]
 
[[File:Duncan_hughes.jpg|thumb|Duncan Hughes leader of the NSA]]
{{main|North Sea Alliance}}
 
 
*Leader - {{LinkBE|Duncan Hughes}}
 
*Leader - {{LinkBE|Duncan Hughes}}
 
*Bonus - Aquatic cities have 50% more {{StrengthBE}} and cost 50% less {{ProductionIconBE}} to move. ''May make planetfall at sea if able.''
 
*Bonus - Aquatic cities have 50% more {{StrengthBE}} and cost 50% less {{ProductionIconBE}} to move. ''May make planetfall at sea if able.''
 
*Capital - Deepcastle
 
*Capital - Deepcastle
  +
 
{{clear}}
 
{{clear}}
===Chungsu===
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==={{SureIconBE|Chungsu|30}}===
 
[[File:Han_Jae-Moon_RT.jpg|thumb|Han Jae Moon leader of Chungsu]]
 
[[File:Han_Jae-Moon_RT.jpg|thumb|Han Jae Moon leader of Chungsu]]
{{main|Chungsu (CivBE)}}
 
 
*Leader - {{LinkBE|Han Jae Moon}}
 
*Leader - {{LinkBE|Han Jae Moon}}
 
*Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 {{ScienceIconBE}} per Agent rank. ''May make planetfall at sea if able.''
 
*Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 {{ScienceIconBE}} per Agent rank. ''May make planetfall at sea if able.''
 
*Capital - Jeongsang
 
*Capital - Jeongsang
  +
 
{{Clear}}
 
{{Clear}}
   
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===Naval Buildings===
 
===Naval Buildings===
*{{LinkBE|Drydock}} {{RT}}- +2 {{ProductionBE}}, +20% Naval Unit {{ProductionBE}}
+
*{{SureIconBE|Drydock|25}}- +2 {{ProductionBE}}, +20% Naval Unit {{ProductionBE}}
*{{LinkBE|Mosaic Hull}} {{RT}}- +2 {{CultureBE}}, +50 City HP
+
*{{SureIconBE|Mosaic Hull|25}}- +2 {{CultureBE}}, +50 City HP
*{{LinkBE|Thermohaline Rudder}} {{RT}}- +2 {{ScienceBE}}, -30% {{ProductionBE}} cost to Move City
+
*{{SureIconBE|Thermohaline Rudder|25}}- +2 {{ScienceBE}}, -30% {{ProductionBE}} cost to Move City
*{{LinkBE|Tidal Turbine}} {{RT}}- +4 {{EnergyBE}}
+
*{{SureIconBE|Tidal Turbine|25}}- +4 {{EnergyBE}}
*{{LinkBE|Torpedo Battery}} {{RT}}- +20% City Strike Damage
+
*{{SureIconBE|Torpedo Battery|25}}- +20% City Strike Damage
*{{LinkBE|Sonar Net}} {{RT}}- +25 City Defense, Reveals invisible units with 2 tiles
+
*{{SureIconBE|Sonar Net|25}}- +25 City Defense, Reveals invisible units with 2 tiles
   
 
===Artifact Buildings===
 
===Artifact Buildings===
These buildings can only be built by combining [[Old Earth Relics (Rising Tide)]]
+
These buildings can only be built by combining [[Old Earth Relics (Rising Tide)]]
*{{LinkBE|Xenomass Bath House}} {{RT}}- +2 {{cultureBE}}, units heal after 1 turn
+
*{{SureIconBE|Xenomass Bath House|25}}- +2 {{cultureBE}}, units heal after 1 turn
*{{LinkBE|Pan-Spectral Observatory}} {{RT}}- +100 {{ProductionBE}} for Orbital Units, +2 city orbital strike range
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*{{SureIconBE|Pan-Spectral Observatory|25}}- +100 {{ProductionBE}} for Orbital Units, +2 city orbital strike range
*{{LinkBE|Frontier Stadium}} {{RT}}- +10 City Defense. Military Units begin with a free promotion.
+
*{{SureIconBE|Frontier Stadium|25}}- +10 City Defense. Military Units begin with a free promotion.
*{{LinkBE|Old Voice Archives}} {{RT}}- +10% yields while at war
+
*{{SureIconBE|Old Voice Archives|25}}- +10% yields while at war
*{{LinkBE|Warp Spire}} {{RT}}- +50% yields from domestic Trade Routes
+
*{{SureIconBE|Warp Spire|25}}- +50% yields from domestic Trade Routes
*{{LinkBE|Drone Command}} {{RT}}- Work 2 more tiles than a city has Citizens
+
*{{SureIconBE|Drone Command|25}}- Work 2 more tiles than a city has Citizens
   
 
===Changes to existing buildings===
 
===Changes to existing buildings===
*{{LinkBE|Ultrasonic Fence}} - Now only discourages aliens entering your territory
+
*{{SureIconBE|Ultrasonic Fence|25}} - Now only discourages aliens entering your territory
*{{LinkBE|Surveillance Web}} - Now maximum covert ops intrigue level is reduced by 1 instead of 2.
+
*{{SureIconBE|Surveillance Web|25}} - Now maximum covert ops intrigue level is reduced by 1 instead of 2.
   
 
===Aquatic Only Wonders===
 
===Aquatic Only Wonders===
  +
*{{SureIconBE|Faraday Gyre|25}} {{EnergyBE}} Energy Maintenance for buildings and improvements reduced by 50% in this city
*{{LinkBE|Faraday Gyre}} {{RT}}
 
  +
*{{SureIconBE|Guo Pu Yaolan|25}} {{CultureBE}} Culture cost for new Virtues reduced by a percentage equal to this city's population
*{{LinkBE|Guo Pu Yaolan}} {{RT}}
 
*{{LinkBE|The Akkorokamui}} {{RT}}
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*{{SureIconBE|The Akkorokamui|25}} {{UnhealthBE}} from population reduced by 50% in this city
  +
*{{SureIconBE|Abyssal Mirror|25}} Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile.
*{{LinkBE|Abysmal Mirror}} {{RT}}
 
*{{LinkBE|Benthic Auger}} {{RT}}
+
*{{SureIconBE|Benthic Auger|25}} +2 {{ProductionBE}} Production from Coast terrain worked by this city
   
 
=== Artifact Wonders ===
 
=== Artifact Wonders ===
 
These national wonders are unlocked by combining three Progenitor artifacts.
 
These national wonders are unlocked by combining three Progenitor artifacts.
* {{LinkBE|Tesselation Foundry}} {{RT}}- Military Units cost 30% less
+
* {{SureIconBE|Tessellation Foundry|25}}- Military Units complete 30% faster
* {{LinkBE|Machine Assisted Free Will}} {{RT}}- Technology Costs 30% less science
+
* {{SureIconBE|Machine-Assisted Free Will|25}}- Leaf technology costs 15% less {{ScienceBE}}
* {{LinkBE|Dimension Folding Complex}} {{RT}}- -50% Unhealth from City Population
+
* {{SureIconBE|Dimension Folding Complex|25}}- -50% {{UnhealthBE}} from City {{PopulationBE}}
* {{LinkBE|Quantum Politics}} {{RT}}- +15% Virtue acquisition speed
+
* {{SureIconBE|Quantum Politics|25}}- +20% Virtue acquisition speed
* {{LinkBE|Temporal Calculus}} {{RT}}- All Units Gain +2 Visibility
+
* {{SureIconBE|Temporal Calculus|25}}- All Units Gain +100% Visibility
* {{LinkBE|Relativistic Data Bank}} {{RT}} - -1 intrigue per turn in all cities
+
* {{SureIconBE|Relativistic Data Bank|25}} - -1 intrigue per turn in all cities
   
 
===New Military Units===
 
===New Military Units===
* {{LinkBE|Submarine}} {{RT}} - Stealth ranged naval unit
+
* {{SureIconBE|Submarine|25}} - Stealth ranged naval unit
* {{LinkBE|Patrol Boat}} {{RT}} - Basic melee naval unit
+
* {{SureIconBE|Patrol Boat|25}} - Basic melee naval unit
* {{LinkBE|Immortal}} {{RT}} - Regenerative melee infantry unit
+
* {{SureIconBE|Immortal|25}} - Regenerative melee infantry unit
* {{LinkBE|Architect}} {{RT}} - Ranged infantry unit that can assist or inhibit
+
* {{SureIconBE|Architect|25}} - Ranged infantry unit that can assist or inhibit
* {{LinkBE|Throne}} {{RT}} - Ranged hover unit that can assist or inhibit
+
* {{SureIconBE|Throne|25}} - Ranged hover unit that can assist or inhibit
* {{LinkBE|Drone Cage}} {{RT}} - Melee combat-medic unit
+
* {{SureIconBE|Drone Cage|25}} - Melee combat-medic unit
* {{LinkBE|Autosled}} {{RT}} - Melee hover unit
+
* {{SureIconBE|Autosled|25}} - Melee hover unit
* {{LinkBE|Golem}} {{RT}} - Very powerful melee unit
+
* {{SureIconBE|Golem|25}} - Very powerful melee unit
* {{LinkBE|Geliopod}} {{RT}} - Land based stealth unit
+
* {{SureIconBE|Geliopod|25}} - Land based stealth unit
* {{LinkBE|Aquilon}} {{RT}} - Ranged hover unit with aircraft base
+
* {{SureIconBE|Aquilon|25}} - Ranged hover unit with aircraft base
   
 
===New Orbital Units===
 
===New Orbital Units===
* {{LinkBE|Paean}} {{RT}} - Increases {{HealthBE}}
+
* {{SureIconBE|Paean|25}} - Increases {{HealthBE}}
* {{LinkBE|Spy Satellite}} {{RT}} - Provides visibility of all locations within a 6 tile radius
+
* {{SureIconBE|Spy Satellite|25}} - Provides visibility of all locations within a 6 tile radius
* {{LinkBE|Station Sentinel}} {{RT}} - Increases station defense, and increases trade route yields
+
* {{SureIconBE|Station Sentinel|25}} - Increases station defense, and increases trade route yields
* {{LinkBE|Xeno Siren}} {{RT}} - Attracts nearby alien units
+
* {{SureIconBE|Xeno Siren|25}} - Attracts nearby alien units
   
 
===New Aliens===
 
===New Aliens===
* {{LinkBE|Hydracoral}} {{RT}} - Combintation terrain and enemy presence. Slows aquatic expansion
+
* {{SureIconBE|Hydracoral|25}} - Combination terrain and enemy presence. Slows aquatic expansion
* {{LinkBE|Makara}} {{RT}} - An amphibious alien
+
* {{SureIconBE|Makara|25}} - An amphibious alien
* {{LinkBE|Ripper}} {{RT}} - Weak water alien
+
* {{SureIconBE|Ripper|25}} - Weak water alien
* {{LinkBE|Scarab}} {{RT}} - Weak land organism
+
* {{SureIconBE|Scarab|25}} - Weak land organism
   
==Preview videos==
+
==Videos==
  +
===Preview videos===
 
<gallery>
 
<gallery>
 
Beyond Earth Rising Tide - Announcement
 
Beyond Earth Rising Tide - Announcement
  +
Beyond Earth Rising Tide - Hybrid Affinities
Beyond_Earth_Rising_Tide_-_Hybrid_Affinities
 
 
E3 Playback - Dissecting the Rising Tide Demo
 
E3 Playback - Dissecting the Rising Tide Demo
  +
</gallery>
  +
  +
===Other videos===
  +
<gallery>
  +
File:The Science of Beyond Earth Rising Tide
  +
File:Raising the Stakes A Retrospective on the Design and Goals of Rising Tide
 
</gallery>
 
</gallery>
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
  +
File:CivBERT key art.jpg
 
Virtues Screen (Rising Tide).jpg|New artwork for the virtues screen in ''Rising Tide''
 
Virtues Screen (Rising Tide).jpg|New artwork for the virtues screen in ''Rising Tide''
 
CivBERTScreen1.png|A floating settlement featuring new alien units.
 
CivBERTScreen1.png|A floating settlement featuring new alien units.
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==See also==
 
==See also==
 
*[[User blog:Matt Hadick/What's new in Rising Tide]]
 
*[[User blog:Matt Hadick/What's new in Rising Tide]]
== External Links ==
+
== External links ==
 
*[http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/ Official news release]
 
*[http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/ Official news release]
   
{{RisingTideOnly}}
+
{{CivBE}}
{{BeyondEarthContentsNav}}
 
 
{{Civilization}}
 
{{Civilization}}
[[Category:Rising_Tide]]
+
[[Category:Rising Tide]]
 
[[Category:Expansion packs]]
 
[[Category:Expansion packs]]

Revision as of 03:46, 22 March 2020

Sid Meier's Civilization® Beyond Earth: Rising Tide is an expansion pack released for Civilization: Beyond Earth on October 9, 2015.

In addition to new factions, biomes and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.

New diplomacy system

Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new Diplomatic Capital Diplomatic Capital system has been added to facilitate diplomacy.

Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.

Expanded aquatic gameplay

In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. Previously land based resources such as Firaxite can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. And the chances of you spawning next to an alien nest is at 15%.

Expanded exploration options

For further information, see Artifacts (Rising Tide) and Marvels (Rising Tide)

Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.

Finding marvels can lead to planet wide quests.

Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.

Hybrid affinities

Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.

Additional features

  • New Hybrid Affinity units
  • New Orbital Units
  • New aliens- Aliens are different colors depending on what biome they are on
  • New buildings
  • New wonders
  • Four new factions are added including the Al Falah (the Middle East), the North Sea Alliance (the British Isles and Scandinavia), INTEGR (Germany), and Chungsu (Korea).
  • Two new biomes, primordial and frigid, have been added. All biomes will have a greater impact on gameplay affecting how Aliens react to the player, and what quests the player may find.
  • Trade units, conveys and vessels have been merged into a single hover unit that can travel on land and water greatly simplifying trade and increasing trade options.

New Sponsors

Al Falah Al Falah

Arshia kishk

Arshia Kishk leader of Al Falah

  • Leader - Arshia Kishk
  • Bonus - Yield from City Development increased to 150%
  • Capital - Ard

INTEGR INTEGR

Lena ebner

Lena Ebner leader of INTEGR

North Sea Alliance North Sea Alliance

Duncan hughes

Duncan Hughes leader of the NSA

  • Leader - Duncan Hughes
  • Bonus - Aquatic cities have 50% more Strength Strength and cost 50% less Production to move. May make planetfall at sea if able.
  • Capital - Deepcastle

Chungsu Chungsu

Han Jae-Moon RT

Han Jae Moon leader of Chungsu

  • Leader - Han Jae Moon
  • Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 Science per Agent rank. May make planetfall at sea if able.
  • Capital - Jeongsang

New Buildings, Wonders and Units

Naval Buildings

Artifact Buildings

These buildings can only be built by combining Old Earth Relics (Rising Tide)

Changes to existing buildings

Aquatic Only Wonders

Artifact Wonders

These national wonders are unlocked by combining three Progenitor artifacts.

New Military Units

  • Submarine Submarine - Stealth ranged naval unit
  • Patrol Boat Patrol Boat - Basic melee naval unit
  • Immortal Immortal - Regenerative melee infantry unit
  • Architect Architect - Ranged infantry unit that can assist or inhibit
  • Throne Throne - Ranged hover unit that can assist or inhibit
  • Drone Cage Drone Cage - Melee combat-medic unit
  • Autosled Autosled - Melee hover unit
  • Golem Golem - Very powerful melee unit
  • Geliopod Geliopod - Land based stealth unit
  • Aquilon Aquilon - Ranged hover unit with aircraft base

New Orbital Units

New Aliens

  • Hydracoral Hydracoral - Combination terrain and enemy presence. Slows aquatic expansion
  • Makara Makara - An amphibious alien
  • Ripper Ripper - Weak water alien
  • Scarab Scarab - Weak land organism

Videos

Preview videos

Other videos

Gallery

See also

External links

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
Civilization Series
Game Expansion packs
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  • Rising Tide
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