m (→External Links) Tag: sourceedit |
m (→New Sponsors) |
||
(27 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox video game |
||
⚫ | |||
+ | | title = Sid Meier's Civilization: Beyond Earth Rising Tide |
||
+ | | image = [[File:CivBE Rising Tide boxart.jpg|250px]] |
||
+ | | caption = |
||
+ | | developer = [[Firaxis Games]] |
||
+ | | publisher = [[2K Games]] |
||
+ | | distributor = [[Take-Two Interactive]] |
||
+ | | producer = [[Lena Brenk]] |
||
+ | | designer = [[Will Miller]], [[David McDonough]] |
||
+ | | composer = [[Griffin Cohen]], [[Michael Curran]], [[Grant Kirkhope]], [[Geoff Knorr]] |
||
+ | | series = ''[[Civilization (series)|Civilization]]'' |
||
+ | | engine = Civilization game engine |
||
+ | | platforms = Microsoft Windows, OS X, Linux |
||
+ | | released = '''Microsoft Windows'''<br/> |
||
+ | October 9, 2015 |
||
+ | | genre = [[Turn-based strategy]] |
||
+ | | modes = [[Single player]], [[Multiplayer]] |
||
+ | | media = |
||
+ | }} |
||
+ | |||
⚫ | |||
+ | |||
In addition to new factions, biomes and units, the major new features in this expansion include a [[Diplomacy (Rising Tide)|brand new diplomacy system]], [[Aquatic gameplay (Rising Tide)|expanded aquatic gameplay]], expanded exploration options, and hybrid affinities. |
In addition to new factions, biomes and units, the major new features in this expansion include a [[Diplomacy (Rising Tide)|brand new diplomacy system]], [[Aquatic gameplay (Rising Tide)|expanded aquatic gameplay]], expanded exploration options, and hybrid affinities. |
||
==New diplomacy system== |
==New diplomacy system== |
||
{{main|Diplomacy (Rising Tide)}} |
{{main|Diplomacy (Rising Tide)}} |
||
− | Diplomacy has been rebuilt "from scratch" in ''Rising Tide''. Players can trade for [[Leader traits (Rising Tide)|traits]] that can improve how a civilization functions. A new {{DiplomaticCapitalBE}} system has been added to facilitate diplomacy. |
+ | Diplomacy has been rebuilt "from scratch" in ''Rising Tide''. Players can trade for [[Leader traits (Rising Tide)|traits]] that can improve how a civilization functions. A new {{DiplomaticCapitalBE}} system has been added to facilitate diplomacy. |
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system. |
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system. |
||
Line 10: | Line 31: | ||
==Expanded aquatic gameplay== |
==Expanded aquatic gameplay== |
||
{{main|Aquatic gameplay (Rising Tide)}} |
{{main|Aquatic gameplay (Rising Tide)}} |
||
− | In addition to a slew of new naval units such as the [[Submarine (CivBE)|submarine]], ''Rising Tide'' players can build floating cities that can move around the map. Previously land based resources such as [[Firaxite (CivBE)|Firaxite]] can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. |
+ | In addition to a slew of new naval units such as the [[Submarine (CivBE)|submarine]], ''Rising Tide'' players can build floating cities that can move around the map. Previously land based resources such as [[Firaxite (CivBE)|Firaxite]] can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. And the chances of you spawning next to an alien nest is at 15%. |
==Expanded exploration options== |
==Expanded exploration options== |
||
Line 18: | Line 39: | ||
Finding [[Marvels (Rising Tide)|marvels]] can lead to planet wide quests. |
Finding [[Marvels (Rising Tide)|marvels]] can lead to planet wide quests. |
||
− | Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization. |
+ | Harmony explorers can also [[Leash Alien (CivBE)|leash aliens]], allowing them to build armies of Aliens to fight for a civilization. |
==Hybrid affinities== |
==Hybrid affinities== |
||
{{main|Affinities (CivBE)#Hybrid Affinities}} |
{{main|Affinities (CivBE)#Hybrid Affinities}} |
||
− | Earning different affinity points in ''Rising Tide'' has a synergistic effect. [[ |
+ | Earning different affinity points in ''Rising Tide'' has a synergistic effect. [[List of units in CivBE#Rising Tide Hybrid Affinity Units|Units]] can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms. |
==Additional features== |
==Additional features== |
||
Line 36: | Line 57: | ||
==New Sponsors== |
==New Sponsors== |
||
{{main|List of Sponsors (CivBE)#Rising Tide sponsors}} |
{{main|List of Sponsors (CivBE)#Rising Tide sponsors}} |
||
− | ===Al Falah=== |
+ | ==={{SureIconBE|Al Falah|30}}=== |
[[File:Arshia_kishk.jpg|thumb|Arshia Kishk leader of Al Falah]] |
[[File:Arshia_kishk.jpg|thumb|Arshia Kishk leader of Al Falah]] |
||
− | {{main|Al Falah (CivBE)}} |
||
*Leader - [[Arshia Kishk (CivBE)|Arshia Kishk]] |
*Leader - [[Arshia Kishk (CivBE)|Arshia Kishk]] |
||
*Bonus - Yield from City Development increased ''to'' 150% |
*Bonus - Yield from City Development increased ''to'' 150% |
||
*Capital - Ard |
*Capital - Ard |
||
+ | |||
{{clear}} |
{{clear}} |
||
− | ===INTEGR=== |
+ | ==={{SureIconBE|INTEGR|30}}=== |
[[File:Lena_ebner.jpg|thumb|Lena Ebner leader of INTEGR]] |
[[File:Lena_ebner.jpg|thumb|Lena Ebner leader of INTEGR]] |
||
− | {{main|INTEGR}} |
||
*Leader - {{LinkBE|Lena Ebner}} |
*Leader - {{LinkBE|Lena Ebner}} |
||
*Bonus - Agreements cost 50% less {{DiplomaticCapitalBE}}. Purchasing units and buildings costs 25% less {{DiplomaticCapitalBE}}. |
*Bonus - Agreements cost 50% less {{DiplomaticCapitalBE}}. Purchasing units and buildings costs 25% less {{DiplomaticCapitalBE}}. |
||
*Capital - Weltgeist |
*Capital - Weltgeist |
||
+ | |||
{{clear}} |
{{clear}} |
||
− | ===North Sea Alliance=== |
+ | ==={{SureIconBE|North Sea Alliance|30}}=== |
[[File:Duncan_hughes.jpg|thumb|Duncan Hughes leader of the NSA]] |
[[File:Duncan_hughes.jpg|thumb|Duncan Hughes leader of the NSA]] |
||
− | {{main|North Sea Alliance}} |
||
*Leader - {{LinkBE|Duncan Hughes}} |
*Leader - {{LinkBE|Duncan Hughes}} |
||
*Bonus - Aquatic cities have 50% more {{StrengthBE}} and cost 50% less {{ProductionIconBE}} to move. ''May make planetfall at sea if able.'' |
*Bonus - Aquatic cities have 50% more {{StrengthBE}} and cost 50% less {{ProductionIconBE}} to move. ''May make planetfall at sea if able.'' |
||
*Capital - Deepcastle |
*Capital - Deepcastle |
||
+ | |||
{{clear}} |
{{clear}} |
||
− | ===Chungsu=== |
+ | ==={{SureIconBE|Chungsu|30}}=== |
[[File:Han_Jae-Moon_RT.jpg|thumb|Han Jae Moon leader of Chungsu]] |
[[File:Han_Jae-Moon_RT.jpg|thumb|Han Jae Moon leader of Chungsu]] |
||
− | {{main|Chungsu (CivBE)}} |
||
*Leader - {{LinkBE|Han Jae Moon}} |
*Leader - {{LinkBE|Han Jae Moon}} |
||
*Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 {{ScienceIconBE}} per Agent rank. ''May make planetfall at sea if able.'' |
*Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 {{ScienceIconBE}} per Agent rank. ''May make planetfall at sea if able.'' |
||
*Capital - Jeongsang |
*Capital - Jeongsang |
||
+ | |||
{{Clear}} |
{{Clear}} |
||
Line 68: | Line 89: | ||
===Naval Buildings=== |
===Naval Buildings=== |
||
− | *{{ |
+ | *{{SureIconBE|Drydock|25}}- +2 {{ProductionBE}}, +20% Naval Unit {{ProductionBE}} |
− | *{{ |
+ | *{{SureIconBE|Mosaic Hull|25}}- +2 {{CultureBE}}, +50 City HP |
− | *{{ |
+ | *{{SureIconBE|Thermohaline Rudder|25}}- +2 {{ScienceBE}}, -30% {{ProductionBE}} cost to Move City |
− | *{{ |
+ | *{{SureIconBE|Tidal Turbine|25}}- +4 {{EnergyBE}} |
− | *{{ |
+ | *{{SureIconBE|Torpedo Battery|25}}- +20% City Strike Damage |
− | *{{ |
+ | *{{SureIconBE|Sonar Net|25}}- +25 City Defense, Reveals invisible units with 2 tiles |
===Artifact Buildings=== |
===Artifact Buildings=== |
||
− | These buildings can only be built by combining [[Old Earth Relics (Rising Tide)]] |
+ | These buildings can only be built by combining [[Old Earth Relics (Rising Tide)]] |
− | *{{ |
+ | *{{SureIconBE|Xenomass Bath House|25}}- +2 {{cultureBE}}, units heal after 1 turn |
− | *{{ |
+ | *{{SureIconBE|Pan-Spectral Observatory|25}}- +100 {{ProductionBE}} for Orbital Units, +2 city orbital strike range |
− | *{{ |
+ | *{{SureIconBE|Frontier Stadium|25}}- +10 City Defense. Military Units begin with a free promotion. |
− | *{{ |
+ | *{{SureIconBE|Old Voice Archives|25}}- +10% yields while at war |
− | *{{ |
+ | *{{SureIconBE|Warp Spire|25}}- +50% yields from domestic Trade Routes |
− | *{{ |
+ | *{{SureIconBE|Drone Command|25}}- Work 2 more tiles than a city has Citizens |
===Changes to existing buildings=== |
===Changes to existing buildings=== |
||
− | *{{ |
+ | *{{SureIconBE|Ultrasonic Fence|25}} - Now only discourages aliens entering your territory |
− | *{{ |
+ | *{{SureIconBE|Surveillance Web|25}} - Now maximum covert ops intrigue level is reduced by 1 instead of 2. |
===Aquatic Only Wonders=== |
===Aquatic Only Wonders=== |
||
+ | *{{SureIconBE|Faraday Gyre|25}} {{EnergyBE}} Energy Maintenance for buildings and improvements reduced by 50% in this city |
||
− | *{{LinkBE|Faraday Gyre}} {{RT}} |
||
+ | *{{SureIconBE|Guo Pu Yaolan|25}} {{CultureBE}} Culture cost for new Virtues reduced by a percentage equal to this city's population |
||
− | *{{LinkBE|Guo Pu Yaolan}} {{RT}} |
||
− | *{{ |
+ | *{{SureIconBE|The Akkorokamui|25}} {{UnhealthBE}} from population reduced by 50% in this city |
+ | *{{SureIconBE|Abyssal Mirror|25}} Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. |
||
− | *{{LinkBE|Abysmal Mirror}} {{RT}} |
||
− | *{{ |
+ | *{{SureIconBE|Benthic Auger|25}} +2 {{ProductionBE}} Production from Coast terrain worked by this city |
=== Artifact Wonders === |
=== Artifact Wonders === |
||
These national wonders are unlocked by combining three Progenitor artifacts. |
These national wonders are unlocked by combining three Progenitor artifacts. |
||
− | * {{ |
+ | * {{SureIconBE|Tessellation Foundry|25}}- Military Units complete 30% faster |
− | * {{ |
+ | * {{SureIconBE|Machine-Assisted Free Will|25}}- Leaf technology costs 15% less {{ScienceBE}} |
− | * {{ |
+ | * {{SureIconBE|Dimension Folding Complex|25}}- -50% {{UnhealthBE}} from City {{PopulationBE}} |
− | * {{ |
+ | * {{SureIconBE|Quantum Politics|25}}- +20% Virtue acquisition speed |
− | * {{ |
+ | * {{SureIconBE|Temporal Calculus|25}}- All Units Gain +100% Visibility |
− | * {{ |
+ | * {{SureIconBE|Relativistic Data Bank|25}} - -1 intrigue per turn in all cities |
===New Military Units=== |
===New Military Units=== |
||
− | * {{ |
+ | * {{SureIconBE|Submarine|25}} - Stealth ranged naval unit |
− | * {{ |
+ | * {{SureIconBE|Patrol Boat|25}} - Basic melee naval unit |
− | * {{ |
+ | * {{SureIconBE|Immortal|25}} - Regenerative melee infantry unit |
− | * {{ |
+ | * {{SureIconBE|Architect|25}} - Ranged infantry unit that can assist or inhibit |
− | * {{ |
+ | * {{SureIconBE|Throne|25}} - Ranged hover unit that can assist or inhibit |
− | * {{ |
+ | * {{SureIconBE|Drone Cage|25}} - Melee combat-medic unit |
− | * {{ |
+ | * {{SureIconBE|Autosled|25}} - Melee hover unit |
− | * {{ |
+ | * {{SureIconBE|Golem|25}} - Very powerful melee unit |
− | * {{ |
+ | * {{SureIconBE|Geliopod|25}} - Land based stealth unit |
− | * {{ |
+ | * {{SureIconBE|Aquilon|25}} - Ranged hover unit with aircraft base |
===New Orbital Units=== |
===New Orbital Units=== |
||
− | * {{ |
+ | * {{SureIconBE|Paean|25}} - Increases {{HealthBE}} |
− | * {{ |
+ | * {{SureIconBE|Spy Satellite|25}} - Provides visibility of all locations within a 6 tile radius |
− | * {{ |
+ | * {{SureIconBE|Station Sentinel|25}} - Increases station defense, and increases trade route yields |
− | * {{ |
+ | * {{SureIconBE|Xeno Siren|25}} - Attracts nearby alien units |
===New Aliens=== |
===New Aliens=== |
||
− | * {{ |
+ | * {{SureIconBE|Hydracoral|25}} - Combination terrain and enemy presence. Slows aquatic expansion |
− | * {{ |
+ | * {{SureIconBE|Makara|25}} - An amphibious alien |
− | * {{ |
+ | * {{SureIconBE|Ripper|25}} - Weak water alien |
− | * {{ |
+ | * {{SureIconBE|Scarab|25}} - Weak land organism |
− | == |
+ | ==Videos== |
+ | ===Preview videos=== |
||
<gallery> |
<gallery> |
||
Beyond Earth Rising Tide - Announcement |
Beyond Earth Rising Tide - Announcement |
||
+ | Beyond Earth Rising Tide - Hybrid Affinities |
||
− | Beyond_Earth_Rising_Tide_-_Hybrid_Affinities |
||
E3 Playback - Dissecting the Rising Tide Demo |
E3 Playback - Dissecting the Rising Tide Demo |
||
+ | </gallery> |
||
+ | |||
+ | ===Other videos=== |
||
+ | <gallery> |
||
+ | File:The Science of Beyond Earth Rising Tide |
||
+ | File:Raising the Stakes A Retrospective on the Design and Goals of Rising Tide |
||
</gallery> |
</gallery> |
||
== Gallery == |
== Gallery == |
||
<gallery> |
<gallery> |
||
+ | File:CivBERT key art.jpg |
||
Virtues Screen (Rising Tide).jpg|New artwork for the virtues screen in ''Rising Tide'' |
Virtues Screen (Rising Tide).jpg|New artwork for the virtues screen in ''Rising Tide'' |
||
CivBERTScreen1.png|A floating settlement featuring new alien units. |
CivBERTScreen1.png|A floating settlement featuring new alien units. |
||
Line 159: | Line 188: | ||
==See also== |
==See also== |
||
*[[User blog:Matt Hadick/What's new in Rising Tide]] |
*[[User blog:Matt Hadick/What's new in Rising Tide]] |
||
− | == External |
+ | == External links == |
*[http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/ Official news release] |
*[http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/ Official news release] |
||
− | {{ |
+ | {{CivBE}} |
− | {{BeyondEarthContentsNav}} |
||
{{Civilization}} |
{{Civilization}} |
||
− | [[Category: |
+ | [[Category:Rising Tide]] |
[[Category:Expansion packs]] |
[[Category:Expansion packs]] |
Revision as of 03:46, 22 March 2020
Sid Meier's Civilization® Beyond Earth: Rising Tide is an expansion pack released for Civilization: Beyond Earth on October 9, 2015.
In addition to new factions, biomes and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.
New diplomacy system
Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new Diplomatic Capital system has been added to facilitate diplomacy.
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.
Expanded aquatic gameplay
In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. Previously land based resources such as Firaxite can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. And the chances of you spawning next to an alien nest is at 15%.
Expanded exploration options
- For further information, see Artifacts (Rising Tide) and Marvels (Rising Tide)
Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.
Finding marvels can lead to planet wide quests.
Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.
Hybrid affinities
Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.
Additional features
- New Hybrid Affinity units
- New Orbital Units
- New aliens- Aliens are different colors depending on what biome they are on
- New buildings
- New wonders
- Four new factions are added including the Al Falah (the Middle East), the North Sea Alliance (the British Isles and Scandinavia), INTEGR (Germany), and Chungsu (Korea).
- Two new biomes, primordial and frigid, have been added. All biomes will have a greater impact on gameplay affecting how Aliens react to the player, and what quests the player may find.
- Trade units, conveys and vessels have been merged into a single hover unit that can travel on land and water greatly simplifying trade and increasing trade options.
New Sponsors
Al Falah
- Leader - Arshia Kishk
- Bonus - Yield from City Development increased to 150%
- Capital - Ard
INTEGR
- Leader - Lena Ebner
- Bonus - Agreements cost 50% less Diplomatic Capital. Purchasing units and buildings costs 25% less Diplomatic Capital.
- Capital - Weltgeist
North Sea Alliance
- Leader - Duncan Hughes
- Bonus - Aquatic cities have 50% more Strength and cost 50% less to move. May make planetfall at sea if able.
- Capital - Deepcastle
Chungsu
- Leader - Han Jae Moon
- Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 per Agent rank. May make planetfall at sea if able.
- Capital - Jeongsang
New Buildings, Wonders and Units
- Drydock- +2 Production, +20% Naval Unit Production
- Mosaic Hull- +2 Culture, +50 City HP
- Thermohaline Rudder- +2 Science, -30% Production cost to Move City
- Tidal Turbine- +4 Energy
- Torpedo Battery- +20% City Strike Damage
- Sonar Net- +25 City Defense, Reveals invisible units with 2 tiles
Artifact Buildings
These buildings can only be built by combining Old Earth Relics (Rising Tide)
- Xenomass Bath House- +2 Culture, units heal after 1 turn
- Pan-Spectral Observatory- +100 Production for Orbital Units, +2 city orbital strike range
- Frontier Stadium- +10 City Defense. Military Units begin with a free promotion.
- Old Voice Archives- +10% yields while at war
- Warp Spire- +50% yields from domestic Trade Routes
- Drone Command- Work 2 more tiles than a city has Citizens
Changes to existing buildings
- Ultrasonic Fence - Now only discourages aliens entering your territory
- Surveillance Web - Now maximum covert ops intrigue level is reduced by 1 instead of 2.
Aquatic Only Wonders
- Faraday Gyre Energy Energy Maintenance for buildings and improvements reduced by 50% in this city
- Guo Pu Yaolan Culture Culture cost for new Virtues reduced by a percentage equal to this city's population
- The Akkorokamui Unhealth from population reduced by 50% in this city
- Abyssal Mirror Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile.
- Benthic Auger +2 Production Production from Coast terrain worked by this city
Artifact Wonders
These national wonders are unlocked by combining three Progenitor artifacts.
- Tessellation Foundry- Military Units complete 30% faster
- Machine-Assisted Free Will- Leaf technology costs 15% less Science
- Dimension Folding Complex- -50% Unhealth from City Population
- Quantum Politics- +20% Virtue acquisition speed
- Temporal Calculus- All Units Gain +100% Visibility
- Relativistic Data Bank - -1 intrigue per turn in all cities
New Military Units
- Submarine - Stealth ranged naval unit
- Patrol Boat - Basic melee naval unit
- Immortal - Regenerative melee infantry unit
- Architect - Ranged infantry unit that can assist or inhibit
- Throne - Ranged hover unit that can assist or inhibit
- Drone Cage - Melee combat-medic unit
- Autosled - Melee hover unit
- Golem - Very powerful melee unit
- Geliopod - Land based stealth unit
- Aquilon - Ranged hover unit with aircraft base
New Orbital Units
- Paean - Increases Health
- Spy Satellite - Provides visibility of all locations within a 6 tile radius
- Station Sentinel - Increases station defense, and increases trade route yields
- Xeno Siren - Attracts nearby alien units
New Aliens
- Hydracoral - Combination terrain and enemy presence. Slows aquatic expansion
- Makara - An amphibious alien
- Ripper - Weak water alien
- Scarab - Weak land organism
Videos
Preview videos
Other videos
Gallery
See also
External links
Civilization: Beyond Earth [Edit] | |
---|---|
Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
|
Civilization Series | |
---|---|
Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth |
|
Civ VI | |
Official Spinoffs | |
Other Games | |
Comparisons |