Sid Meier's Civilization® Beyond Earth: Rising Tide is the first expansion pack released for Civilization: Beyond Earth on October 9th, 2015. In addition to new factions, biomes and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.
New diplomacy system
Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new Diplomatic Capital system has been added to facilitate diplomacy.
Making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with a the Rising Tide war score system.
Expanded aquatic gameplay
In addition to a slew of new naval units such as the submarine, Rising Tide players can build floating cities that can move around the map. Previously land based resources such as Firaxite can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean.
Expanded exploration options
- For further information, see Artifacts (Rising Tide) and Marvels (Rising Tide)
Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.
Finding marvels can lead to planet wide quests.
Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.
Hybrid affinities
Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.
Additional features
- New Hybrid Affinity units
- New Orbital Units
- New aliens- Aliens are different colors depending on what biome they are on
- New buildings
- New wonders
- Four new factions are added including the Al Falah (the Middle East), the North Sea Alliance (the British Isles and Scandinavia), INTEGR (Germany), and Chungsu (Korea).
- Two new biomes, primordial and frigid, have been added. All biomes will have a greater impact on gameplay affecting how Aliens react to the player, and what quests the player may find.
- Trade units, conveys and vessels have been merged into a single hover unit that can travel on land and water greatly simplifying trade and increasing trade options.
New Sponsors
Al Falah
- Leader - Arshia Kishk
- Bonus - Yield from City Development increased to 150%
- Capital - Ard
INTEGR
- Leader - Lena Ebner
- Bonus - Agreements cost 50% less Diplomatic Capital. Purchasing units and buildings costs 25% less Diplomatic Capital.
- Capital - Weltgeist
North Sea Alliance
- Leader - Duncan Hughes
- Bonus - Aquatic cities have 50% more Strength and cost 50% less to move. May make planetfall at sea if able.
- Capital - Deepcastle
Chungsu
- Leader - Han Jae Moon
- Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 per Agent rank. May make planetfall at sea if able.
- Capital - Jeongsang
New Buildings and Wonders
- Drydock - +2 Production, +20% Naval Unit Production
- Mosaic Hull - +2 Culture, +50 City HP
- Thermohaline Rudder - +2 Science, -30% Production cost to Move City
- Tidal Turbine - +4 Energy
- Torpedo Battery - +20% City Strike Damage
- Sonar Net - +25 City Defense, Reveals invisible units with 2 tiles
Artifact Buildings
These buildings can only be built by combining Old Earth Relics (Rising Tide)
- Xenomass Bath House - +2 Culture, units heal after 1 turn
- Pan-Spectral Observatory - +100 Production for Orbital Units, +2 city orbital strike range
- Frontier Stadium - +10 City Defense. Military Units begin with a free promotion.
- Old Voice Archives - +10% yields while at war
- Warp Spire - +50% yields from domestic Trade Routes
- Drone Command - Work 2 more tiles than a city has Citizens
Changes to existing buildings
- Ultrasonic Fence - Now only discourages aliens entering your territory
- Surveillance Web - Now maximum covert ops intrigue level is reduced by 1 instead of 2.
Aquatic Only Wonders
Artifact Wonders
These national wonders are unlocked by combining three Progenitor artifacts.
- Tesselation Foundry - Military Units cost 30% less
- Machine Assisted Free Will - Technology Costs 30% less science
- Dimension Folding Complex - -50% Unhealth from City Population
- Quantum Politics - +15% Virtue acquisition speed
- Temporal Calculus - All Units Gain +2 Visibility
- Relativistic Data Bank - -1 intrigue per turn in all cities
Preview videos
Gallery
See also
External Links
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
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