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The Silla people represent the Korean kingdom of Silla, an Antiquity Age civilization in Civilization VII. They are available with the Silla Pack within the Right to Rule Collection, which was released on September 30, 2025.

The Silla's civilization ability is Maripgan, which grants Culture Culture on Resources Resources. Their associated Wonder Wonder is the Emile Bell, and their unique assets are as follows:

Asset Description
Hwarang Hwarang Counts as a Cavalry Unit Cavalry Unit.
Higher Bombard Strength Bombard Strength (8 vs. 5).
Higher Movement Movement (3 vs. 2).
Sangdaedeung Sangdaedeung Grants +5 Gold Gold per positive Relationship Level Relationship Level when creating a Trade Route Trade Route.
Sachal Sachal +1 Gold Gold for every slotted Resource Resource in this City City.
Lecture Hall Lecture Hall +3 Culture Culture.
+1 Resource Capacity Resource Capacity if built on Rough Terrain Rough Terrain.
+1 Culture Culture per adjacent Wonder Wonder.
Pagoda Pagoda +3 Happiness Happiness.
+1 Influence Influence per adjacent Mountain, Natural Wonder Natural Wonder or Wonder Wonder.
Kolp'um Kolp'um When forming an Alliance Alliance, each leader receives a free Trade Route Trade Route from the other leader's Capital Capital.
Kolp'um II Kolp'um II Defeating a Unit Unit with a Hwarang provides Culture Culture equal to 25% of its Combat Strength Combat Strength.
Samguk Sagi II Samguk Sagi II +1 Social Policy slot Social Policy slot.
Jingol Jingol +1 Resource Capacity Resource Capacity in Towns Towns.
Jingol II Jingol II +5 land Trade Range Trade Range in all Settlements Settlements.
Beopseong Beopseong Towns Towns with a Happiness Building Happiness Building receive +2 Happiness Happiness on Resources Resources.
Strategic Allies Strategic Allies All Trade Routes Trade Routes between you and your Allies Allies award Food Food and Production Production equal to the Trade Route's Gold Gold award.
The Golden Road The Golden Road +1 Science Science for each imported Resource Resource.
Seorabeol Seorabeol +1 Gold Gold and +1 Influence Influence from Resources Resources slotted into Trade Outposts Trade Outposts or Factory Towns Factory Towns.

Intro[]

The temple bell rings out across Korea, and Silla responds. In their palaces, the seonggol pursue a life of luxury, lending inspiration to the craftsman’s hands, the poet’s brush, and the soldier’s step. Guide Silla now, and bring an enlightened hand to a darkened world.

Tips and hints[]

Alliances are key to Silla's strategy, so keep those relationships friendly and manage your Influence wisely on Endeavors.

Strategy[]

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How do you use Silla?
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Civilopedia entry[]

The Three Kingdoms of Korea were a set of culturally similar states on the peninsula in the first millennium CE. Of these, Silla was both the oldest and the most distant from Chinese influence, but each of the Three Kingdoms shared a militarized society and centralized system of government with a powerful monarch and aristocracy. In the early years of the Three Kingdoms, each power sought to balance the others through selective alliances and well-timed advances.

In this early Silla period, the system of “bone rank,” wherein all members of society had a particular position owing to their lineage, led to a hierarchical aristocracy with a king or queen at the top. While Buddhism had made inroads into the Three Kingdoms, Silla was the most traditional of the realms and kept Korean shamanic traditions at its core.

But at the edges of the map, there were always other powers. Silla allied with the Tang dynasty of China and subjugated the other two kingdoms in the seventh century CE. But Tang assistance came at a cost – the Tang sought to establish Chinese colonies throughout Korea, and Silla soon found itself fighting alongside its former rivals to expel these incursions.

Having unified the peninsula, Silla faced the task of keeping it. An early step was the reinforcement of royal absolutism, extending out from the capital, now named Seorabeol (“capital,” a word shortened in later years to “Seoul,” though the present-day city is not the same as the Silla capital). The Council of Nobles had its authority dramatically cut, and land became tied to a person’s position vis-à-vis the capital, not their family; thus maintaining one’s position involved placating the center. Branches of the family tree that had become distant from the capital found their authority – and income – whittled away, building seething resentment.

Silla society was also organized around trade, especially of silk. Trade was important in Silla, both as a political tool as well as for income. The Silk Road clearly linked Silla along with its other sites – a Byzantine hairpin could travel from Constantinople to Silla in a mere six months, and Muslim scholars and even an exiled Iranian prince lived and studied in Silla. Indeed, Islam makes its first appearance in Korea during Silla, though it was to wane afterwards.

But there were cracks forming. The suppression of local nobles could work in a truly isolated place, but when these nobles began to grow rich on trade, they gained power that they used to challenge the central state. Riven by civil war, in the 10th century CE, Silla surrendered to the state of Goryeo.

Cities[]

Citizens[]

Males Females
Makdong Garam
Tanae Geuru
Olmadae Naro
Omadi Nana
Omadae Narae
Omangdi Noeul
Omidi Dal
Jyagadung Miru
Madin Baram
Doti Mira

Age Transition Quotes[]

When age progress reaches 100% or player gets eliminated/retires, one of these quotes will be read depending on the last legacy path completed:

  • Culture: "One by one, monuments rose to exalt their makers. With Silla as their foundation, they would surely last beyond this age."
  • Economic: "Goods came from far and wide to sustain the people. By those routes, Silla's name would travel just as far, and perhaps farther still."
  • Military: "Many disparate places came under the stewardship of Silla. To unify the lands took some convincing--one way or another."
  • Science: "Everything that could be known had pride of place in Silla's archives. Those great works were Silla's glory, rare jewels gracing its crown."
  • Defeat: "Silla had done all it could. There were no more accords to enter, nor moves to make, save one: to pass the crown to those worthy enough to carry on."

Trivia[]

  • The Silla civilization symbol is based on the military flag of the Kingdom of Silla, depicting a crescent moon.
  • The Silla civilization ability was a tilte given to the king.
  • Silla is the second DLC civilization to have its associated wonder introduced in the base game instead of the DLC, after Assyria.

Soundtrack[]

Original Track Based on Credits Length
"Silla (Antiquity Age)" Sujecheon Composed by Roland Rizzo

Gamin Kang, piri & taepyeongso
DoYeon Kim, gayageum
Woosung Jung, daegeum, janggu & bak

Produced by Geoff Knorr & Roland Rizzo
Recorded at Pinch Recording, Long Island City, Queens, New York
Recording Engineer: Geoff Knorr
Assistant Engineer: Chris Stefano Pace
Editing, Mixing & Mastering Engineer: Geoff Knorr

4:13

Gallery[]

Videos[]

See also[]

External links[]

Civilization VII Civilizations [edit]
Antiquity
Exploration
Modern
1 Requires DLC