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Sinbad is a Hero in Civilization VI. He is exclusive to the Heroes & Legends game mode, introduced in the Babylon Pack.

  • Attributes:
    • Has 8 Action charges (Civ6) Charges.
    • Counts as a naval melee unit.
    • Cannot earn experience or Promotion Promotions.
  • Abilities:
    • Navigator: Can enter Ocean tiles.
    • Sinbad's Journeys: Sinbad earns 400 Gold Gold whenever he discovers a Continent or Natural Wonder.
    • Sinbad's Fortunes: Target any adjacent enemy naval unit or Barbarian Camp. The target is either cleared or damaged by 50%, and Sinbad immediately earns Gold Gold. Costs 1 Charge and all Movement Movement.

Strategy[]

Like all Hero units, Sinbad's Strength Strength increases with the progression of the eras, as shown in the table below.

Era Strength Combat Strength
Classical 42
Medieval 52
Renaissance 60
Industrial 72
Modern 88
Atomic 102
Information 114
Future 126

The Gold Gold yield of Sinbad's Fortunes starts at 200 and increases by 100 per era.

Sinbad is an incredibly powerful Hero who is capable of bringing in a lucrative amount of Gold Gold from exploration. Unlike his fellow Heroes, his power depends greatly on map sizes and settings, as the bigger and more water-dominated the map is, the more ludicrous his ability gets. If you manage to discover a Continent or a Natural Wonder with Sinbad in the Ancient or Classical Era, that 400 Gold Gold means an instant free Settler for your empire, and on larger maps, this can be achieved many times just by exploring, something you would have to do in the early game anyway. If you are unlucky with Continent and Natural Wonder discovery, fear not, since Sinbad also has an active ability that allows him to instantly kill a naval unit or clear a Barbarian Camp (or at least, heavily damage them) and gains a whopping amount of Gold Gold that scales into the mid- and late game. Not to mention, his ability can be activated a total of 8 times, the most among Heroes with Action charges (Civ6) Charge-based abilities.

Since his abilities do not scale too well into late game (his passive does not scale at all, his active only increases by 100 Gold Gold per era, which is less and less impressive the later it is into the game, and all of his toolkits tie strongly to exploration and clearing Barbarians), you are better off investing your Faith Faith into recalling other Heroes in the mid- and late game. You most likely cannot discover any new Continent and Natural Wonder (Sinbad is bound to water tiles like all other naval units, and his Sight Sight is only 3), and Barbarians will get rarer by eras, so you will have to cause Grievances Grievances (or accrue warmongering) on other civilizations just to maximize the Gold Gold output from his active, not the best trade for thousands of Faith Faith.

On larger and water-dominated maps, Sinbad should be the number one priority among all Heroes. As you most likely will have a coastal city to recruit him, everyone should go for Sinbad, for he will give you enough Gold Gold to purchase a few free Settlers just from exploring. On land-dominated maps, he is a lot less important, since with his Sight Sight, he cannot see too far into land to discover a lot of Continents and Natural Wonders anyway, so he will have to rely on his active more. Beside the obvious synergy with civilizations that emphasize exploration and maritime activities (the most notable one being Portugal), Sinbad is also a perfect choice for civilizations and leaders that crave Gold Gold in the early game to fulfill their conquest timing, like Babylon, who needs a lot of Gold Gold to upgrade their units, and Matthias Corvinus, who wants Gold Gold to levy and upgrade city-states' units.

Civilopedia entry[]

The story of Sinbad the sailor comes from recent versions of the Thousand and One Nights and is set during the golden age of Arabia, during the reign of Haroun Al-Rashid. Sinbad’s tale is one where his bravery, intelligence and charm allow him to survive a series of increasingly perilous voyages. The structure of Sinbad’s tales is simple: he sails off, encounters and overcomes (or outwits) a series of fantastical and dangerous beasts or other enemies, and returns with riches. It is a formula that works well.

In one voyage, Sinbad finds himself castaway on an island that was really a whale, and then being carried off by a giant roc, an eagle that lives in a diamond-studded valley and which hunted giant serpents for its dinner. On other voyages, Sinbad must charm kings, face down one-eyed giants, and keep sane on an island where the villagers are all addicted to a narcotic plant.

If some of these stories sound a little familiar, you’re not wrong. Some of Sinbad’s tales are taken from the voyages of Odysseus, such as the cyclops and the lotus-eaters. While Western Europe was caught in the chaos of the Dark Ages, the Middle East was the repository for all of the wisdom and learning from Greece and Rome and linked to the glories of the Silk Road. This latter, too, was a source of stories: the legends of the roc and serpents is very similar to the Indian tales of the monstrous garuda bird and its serpentine naga prey. Sinbad’s voyages, then, reflect the wealth and imagination of an empire at the very heart of the world.

Civilization VI Heroes1 [edit]
AnansiArthurBeowulfHerculesHimikoHippolytaHunahpu & XbalanqueMauiMulanOyaSinbadSun Wukong
1 Requires DLC
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