Civilization Wiki
Advertisement

Back to list of base facilities

"Sky farms are fantastically beautiful, with their kilometer long networks of glass framed in grids of metal, and the sunlight shining through jungles of vegetation inside. When one of them catches the light, you can see the refracted beauty for miles; they are life-giving stars on a desolate planet … gardens on the wing."
– Lady Deidre Skye, "Planet Dreams"

Sky Hydroponics Lab is a base facility in Sid Meier's Alpha Centauri.

Strategy[]

Each of your bases produces +1 additional nutrient per turn for each satellite built. This bonus is halved for bases without Aerospace Complexes and cannot exceed the size of the base in any case. You can build any number of satellites, for a cumulative bonus at every base. This makes them much more useful for larger factions than for smaller ones, as the cost is the same no matter how many bases you have to benefit from them.

These are the first of the satellite types to become available, in the middle phase of the game. If you want to use the satellite strategy, get the Cloudbase Academy if at all possible because it will almost double the effect of your entire satellite constellation. If you can't do this, then you will need to build aerospace complexes at as many bases as you reasonably can. Of course, the more satellites you have up, the bigger the payoff for each aerospace complex you build. Don't bother building one or two satellites and then stopping. Instead, if you're going to put up satellites at all then plan to keep going until you have 4-6 of each type. A large faction with a large constellation of satellites is well positioned for world dominance.

The primary effect of the sky hydroponics labs will be to increase the growth rate of your bases by increasing their nutrient production. They will also cushion your bases against adverse events such as planet blight. Finally, whenever you capture an enemy base it will immediately start getting this nutrient bonus, allowing it to more quickly recover from the population loss inherent in warfare (especially if you use aerial bombing campaigns against enemy farms as part of your war strategy).

Alpha Centauri Base facilities
Build AquafarmX Brood PitX Energy Bank Genejack Factory Headquarters Hologram Theatre Hybrid Forest Nanoreplicator Nessus Mining Station Paradise Garden Punishment Sphere Quantum Converter Recreation Commons Recycling Tanks Robotic Assembly Plant Stockpile Energy Thermocline TransducerX Tree Farm
Conquer Aerospace Complex Bioenhancement Center Command Center Covert Ops CenterX Naval Yard Orbital Defense Pod Perimeter Defense Psi Gate Skunkworks Subspace GeneratorX Tachyon Field
Discover Fusion Lab Nanohospital Network Node Orbital Power Transmitter Quantum Lab Research Hospital Subsea TrunklineX
Explore Biology Lab Centauri Preserve Children's Creche Flechette Defense SystemX Geosynchronous Survey PodX Hab Complex Habitation Dome Pressure Dome Sky Hydroponics Lab Temple of Planet
X Added in Alien Crossfire
Advertisement