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Slave Labor is an advance in Call to Power II.

Gameplay[]

Slavery is a troubling development in human history, violating the moral and ethical sensibilities of most people. Nevertheless, empires that choose to bolster their ranks of workers with unwilling labor have the Slaver unit. Slavers prey on foreign Cities and capture their citizens as slaves.

Mines rely on slave laborers to toil in highly dangerous work environments. They increase Production on the tiles on which they are built.

Great Library entry[]

Slavery was an involuntary labor system in which the workers were deprived of a great deal of personal liberties. It existed in many ancient societies, but was rare among primitive peoples, such as hunter-gatherer societies, because those societies lacked the social stratification that was essential to slavery's existence. Primitive societies also lacked the economic surplus necessary to support a slave trade, since one of the aspects of slavery is the notion that slaves are assets by which slave owners prosper.

Although the precise origins of slavery are blurred by the fog of time, the earliest known slavery existed during the Shan dynasty (18th-12th century BC) in China. Korea had a slave population that ranged from a third to a half of the entire population for most of the millennium between the Silla period and the mid-18th century. Slavery also existed in ancient India and the Middle East for much of recorded history. The Vikings often raided other civilizations looking for slaves to trade on the international slave market. It is theorized that slavery was first invented as a system to make better use of criminals, postulating that they were more useful when put to work instead of being killed or eaten. Regardless of its origins, slavery continued to occupy a place in almost every major culture well into the 20th century.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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