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The Slinger is an Ancient Era ranged unit in Civilization VI. It is available without any technological research.

  • Attributes:
    • Costs no Gold Gold to maintain.
    • Has a ranged attack with Range Range 1.
    • -17 Ranged Strength Ranged Strength against District District defenses and Naval units.

Strategy[]

The first ranged unit in the game can now be built from the very start! However, it is not very effective - it can only attack adjacent tiles, and it is very weak on defense. The best way to use them is from defensible positions (Hills, Encampments, City Centers, etc.), because if any melee unit is allowed to attack the Slinger, he does not stand a chance. Also, he cannot stay behind your front line, because he does not have the range to shoot over them!

Fortunately, they can be cheaply upgraded to Archers once Archery is researched. For this reason, you should establish a habit of training at least 3 Slingers every game, despite their ephemeral militaristic relevance. A Slinger costs 35 Production Production (equivalent to 140 Gold Gold) and an Archer costs 60 Production Production (240 Gold Gold), but it only takes 60 Gold Gold to upgrade a Slinger into an Archer, which is an extremely good deal. So why at least 3 Slingers? Not only does it increase the chance you will get the boost for Archery, when you upgrade those Slingers into Archers, you will get the boost for Machinery. This technology is crucial in every game, no matter which civilization you are playing as, since it unlocks the Crossbowman (a premier military unit in the Medieval Era) and the Kilwa Kisiwani, arguably the best Wonder in the game. Unlocking Machinery a few turns earlier than your opponents can mean a lot, and the Slinger, despite their inherent weaknesses, plays an important, though not always obvious, role in it.

Killing a unit with a Slinger triggers the Eureka Eureka for Archery.

Civilopedia entry[]

Like most early weapon systems, the sling evolved from a tool for hunting game to one for killing people. Simply a pouch between two lengths of cord, the sling was used to swing a projectile – a stone, lump of lead, or anything else convenient – in an arc until such time as it was launched. Although a thrown stone doesn’t have the lethality of an arrow or bullet, it can still do a lot of damage. If nothing else, a rain of well-aimed stones gives an enemy pause before rushing in. And, until composite bows were invented, it had a considerable range advantage over bows and spears. In addition, wasn’t hard to find ammunition. With the exception of Australia, ancient slings have been found in archaeological digs all over the world. Even a barbarian can sling a rock. And, as the First Book of Samuel points out, a slinger can bring down even a Goliath...

Gallery[]

Related achievements[]

Flight Slingulator
Flight Slingulator
Airlift a level 3 Slinger
A pun on Flight Simulator.

See also[]

Civilization VI Units [edit]
Civilian

SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only.png

Land military

AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBombardCatapultCavalry (CossackHuszár GS-Only.pngLlanero1) • Courser GS-Only.png (Black Army GS-Only.png) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only.pngField Cannon (Hwacha R&F-Only.png) • Giant Death Robot GS-Only.pngHeavy Chariot (Maryannu Chariot Archer) • HelicopterHorseman (Barbarian HorsemanHetairoi1) • Infantry (Digger1) • Keshig R&F-Only.pngKnight (Mandekalu Cavalry GS-Only.pngMamlukTagma1Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-Only.pngMan-At-Arms (Khevsur R&F-Only.pngBerserkerSamurai) • Mechanized InfantryModern ATModern ArmorMountie GS-Only.pngMusketman (ConquistadorJanissary GS-Only.png) • Nihang1Oromo Cavalry1Pike and Shot (Carolean GS-Only.png) • Pikeman (Impi R&F-Only.png) • Questing Knight4Ranger (Highlander R&F-Only.png) • Rocket ArtilleryRough RiderSabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only.png) • Skirmisher GS-Only.png (Warak'aq GS-Only.png) • SlingerSpearman (Hoplite) • Spec Ops R&F-Only.pngSwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only.png) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Winged Hussar1Zombie5

Naval military

Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provincien R&F-Only.pngJong1) • Galley (Bireme GS-Only.pngViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-Only.pngSea DogQuadrireme (Dromon1) • Submarine (U-Boat)

Aircraft

BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter

Support

Anti-Air GunBattering RamCultist3Drone R&F-Only.pngMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only.png

Religious

ApostleGuruInquisitorMissionary

See also Great PeopleHeroes
1 Requires a DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.