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Smart Materials is an advance in Call to Power II.

Gameplay[]

The development of Smart Materials signals an era of highly advanced machines.

The Dreadnaught is an underwater military unit that takes advantage of smart materials to devastating effect.

Mega Undersea Mines use Smart Materials to extract extremely high levels of Production from deep ocean tiles.

Great Library entry[]

Materials that were able to dynamically respond to stimuli, or "smart" materials, first appeared in the 19th century in the form of a piezo-electric crystal that generated electrical fields when exposed to heat or to stress. In the 22nd century, smart materials development exploded as the need for highly evolved plastics and ceramics rose. Many were controlled by microprocessors and advanced feedback systems. They could act as muscles, contracting against unusual stresses, or materials that surpassed the strength of any conventional material. Virtually any kind of function could be embedded in smart materials, from movement and energy response to light filtration. These materials were indispensable in the efforts to colonized and explore the oceans.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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