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Snow is a base terrain, found only in polar regions (extreme north/south of the map, past Tundra). It has no base yield, and usually no other uses.

Strategy[edit | edit source]

Snow is by far the worst possible terrain to settle near. It provides no benefits at all - no Woods, no Rivers, and only a few resources can be found there - though it may still have Lakes or coastlines. That said, some late-game strategic resources may be found in the Snow, sometimes making polar colonies worthwhile. Try to settle on Snow tiles only along the Coast, or in close proximity with other terrain types - otherwise, any city founded there will have neither Food Food nor Production Production, and you will be forced to develop it via Trade Route Trade Routes only.

As a general rule, you should consider settling on a Snow tile only if you are playing as Sweden, trying to grab some rare Uranium Uranium that you do not already have in your empire, or planning to build the Amundsen-Scott Research Station.

Civilopedia entry[edit | edit source]

History offers very few examples of human survival in snow-covered lands in cold climates. With a few exceptions, such as the Inupiat, humans have had a hard time making a living in the far polar regions.

Gallery[edit | edit source]

Civilization VI Terrains [edit]
Base

CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)

Features

Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-Only.pngIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-Only.pngRiverVolcanic Soil GS-Only.pngVolcano GS-Only.pngWoodsBurning Woods1Burnt Woods1

Other

Barbarian OutpostMeteor Site1Tribal Village

See also

ImprovementNatural WonderResource

1 Requires a DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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