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Snow is a base terrain, found only in polar regions (extreme north/south of the map, past Tundra). It has no base yield, and usually no other uses.
Strategy[]
Snow is by far the worst possible terrain to settle near. It provides no benefits at all - no Woods and only a few resources can be found there - though it may still have Lakes or coastlines. That said, some late-game strategic resources may be found in the Snow, sometimes making polar colonies worthwhile. Try to settle on Snow tiles only along the Coast, or in close proximity with other terrain types - otherwise, any city founded there will have neither Food nor
Production, and you will be forced to develop it via
Trade Routes only.
As a general rule, you should consider settling on a Snow tile only if you're playing as Sweden, trying to grab some rare Uranium that you don't already have in your empire, or planning to build the Amundsen-Scott Research Station. Notably, many city-states' unique improvements - such as the Alcázar, Trading Dome, and Mahavihara - can be built on Snow, so being the Suzerain of the city-states that unlock them will allow you to increase the yields of Snow tiles in your territory.
Civilopedia entry[]
History offers very few examples of human survival in snow-covered lands in cold climates. With a few exceptions, such as the Inupiat, humans have had a hard time making a living in the far polar regions.
Gallery[]
See also[]
- Snow in other games
Civilization VI Terrains [edit] | |
---|---|
Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure ![]() ![]() ![]() ![]() |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
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