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The Solar Farm is a standard tile improvement in Civilization VI: Gathering Storm. It is used to supply renewable Power Power to its city from flat terrain tiles. It cannot be built on Snow.

Strategy[]

The Solar Farm is another, arguably more easily accessible way of supplying Power Power for your cities without burning fossil fuels. However, it will have to compete for a spot on the map with other improvements, and on flat land this usually means Farms, or any number of special improvements. You'll have to decide whether it's worth it to replace these with Solar Farms.

The best place to use Solar Farms is on these boring Desert and Tundra tiles which can't be improved in any other way. And if they've been "fertilized" by some storms, you could get some really nice output out of them!

City Governor Reyna's Renewable Subsidizer title can boost the yield from this improvement by +2 Power Power and +2 Gold Gold.

Civilopedia entry[]

A solar farm is a collection of solar arrays used to convert the sun's energy into electrical power for consumers.  Each array is made up of solar panels, and these arrays can be mounted in a number of ways – some arrays are designed to track the sun's orbit, and some are fixed (though usually adjusted throughout the year as the earth's angle to the sun changes). Every array style has its own considerations, including power output, cost, and space needed to work properly.

Many businesses and even homes are investing in solar technology for personal use, and government incentives continue to push this technology forward on a small and grand scale. Today's world leader in large-scale solar farm operations is China, but Germany is a close second, and solar farms continue to appear up all around the globe. The very first solar farm was built in 1982 in California by Arco Solar, but has since been abandoned.

Related achievements[]

Let Our Powers Combine – Wait Heart is Missing!
Let Our Powers Combine – Wait Heart is Missing!
Have a city with a Wind Farm, Solar Farm, Hydroelectric Dam, and Geothermal Plant
A reference to the Captain Planet TV series.

See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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