The Solar Plant becomes available late in the game, after discovering the Environmentalism tech. It acts like any other power plant, adding 50% to the shield production of a city, and in addition eliminates the pollution generated by production. With enough Solar plants you can eliminate Global warming, which is very useful if you are in a nuclear war (or wish to start one).
One of the greatest natural sources of energy available on Earth is the sun. Solar energy can be converted directly into electrical power without the need for mechanical generators through the use of photoelectric cells. Alternatively, large solar collectors known as heliostats can be used to focus solar energy into a water boiler, generating steam to run conventional electrical turbines. Unfortunately, at our current level of technology, both of these systems are prohibitively expensive to construct. However, because of the dwindling supply of fossil fuels and increasing concern over the pollution produced by conventional and nuclear power plants, scientists are constantly working on a viable way to harness the clean and endless supply of energy provided by our sun.
|Civilization II Buildings|
Airport • Aqueduct • Bank • Barracks • Capitalization • Cathedral • City Walls • Coastal Fortress • Colosseum • Courthouse • Factory • Granary • Harbor • Hydro Plant • Library • Mfg. Plant • Marketplace • Mass Transit • Nuclear Plant • Offshore Platform • Palace • Police Station • Port Facility • Power Plant • Recycling Center • Research Lab • SAM Missile Battery • SDI Defense • SS Component • SS Module • SS Structural • Sewer System • Solar Plant • Stock Exchange • Superhighways • Supermarket • Temple • University