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m (Updated production cost and effect) |
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{{building (Civ5) |
{{building (Civ5) |
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|name = Solar plant |
|name = Solar plant |
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− | |era = |
+ | |era = Modern |
− | |cost = |
+ | |cost = 360 |
|maintenance = 3 |
|maintenance = 3 |
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|reqtech = Ecology |
|reqtech = Ecology |
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|specialist = |
|specialist = |
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|unique = |
|unique = |
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− | |effect = *+ |
+ | |effect = *+15% production |
− | *+ |
+ | *+5 production |
*City must border a [[desert (Civ5)|desert]] |
*City must border a [[desert (Civ5)|desert]] |
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*City cannot contain a [[Nuclear Plant (Civ5)|nuclear plant]]}} |
*City cannot contain a [[Nuclear Plant (Civ5)|nuclear plant]]}} |
Revision as of 00:09, 19 July 2011
Game Info:
City must be built on or next to Desert.
Strategy:
A Solar Plant is a Modern-era building which increase a city's production. The city must be constructed on or adjacent to a desert tile in order to build the Solar Plant.
Historical Info:
A solar plant collects the energy from the sun and turns it into electrical power. The most efficient solar plants are, naturally, in locations that get a lot of direct sunlight and not much cloud cover. At present solar-generated energy is somewhat expensive when compared with energy generated from fossil fuels (petroleum or coal), but solar technology is getting cheaper, and fossil fuels are getting more expensive - particularly when the environmental cost of the pollutants they emit is taken into consideration. Once the technology is perfected it will do much to satisfy the world's energy needs - it's estimated that the earth receives some 200,000 times more solar energy than humanity's total present electric-generating capacity.