No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|name = Solar plant |
|name = Solar plant |
||
|image = SolarPlantIcon(Civ5).png |
|image = SolarPlantIcon(Civ5).png |
||
− | |era = |
+ | |era = Atomic |
− | |cost = |
+ | |cost = 500 |
|maintenance = 3 |
|maintenance = 3 |
||
|reqtech = Ecology |
|reqtech = Ecology |
||
Line 10: | Line 10: | ||
|effect = *+15% {{production5}} |
|effect = *+15% {{production5}} |
||
*+5 {{production5}} |
*+5 {{production5}} |
||
+ | *Requires a [[Factory (Civ5)|factory]]. |
||
*City must border a [[desert (Civ5)|desert]] |
*City must border a [[desert (Civ5)|desert]] |
||
*City cannot contain a [[Nuclear Plant (Civ5)|nuclear plant]]}} |
*City cannot contain a [[Nuclear Plant (Civ5)|nuclear plant]]}} |
Revision as of 22:12, 22 June 2012
Game Info:
City must be built on or next to Desert.
Strategy:
A Solar Plant is a Modern-era building which increase a city's production. The city must be constructed on or adjacent to a desert tile in order to build the Solar Plant.
Historical Info:
A solar plant collects the energy from the sun and turns it into electrical power. The most efficient solar plants are, naturally, in locations that get a lot of direct sunlight and not much cloud cover. At present solar-generated energy is somewhat expensive when compared with energy generated from fossil fuels (petroleum or coal), but solar technology is getting cheaper, and fossil fuels are getting more expensive - particularly when the environmental cost of the pollutants they emit is taken into consideration. Once the technology is perfected it will do much to satisfy the world's energy needs - it's estimated that the earth receives some 200,000 times more solar energy than humanity's total present electric-generating capacity.