Back arrow (CivBE).png Civilization: Beyond Earth

These are the spacecraft starting conditions of Civilization Beyond Earth

Spacecraft Spacecraft Specialty
Continental Surveyor (CivBE).png Continental Surveyor

Reveal coasts on map

Retrograde Thrusters (CivBE).png Retrograde Thrusters

Wider area for choosing where to land first city

Tectonic Scanner (CivBE).png Tectonic Scanner

No technology is needed to see Petroleum Petroleum, Geothermal Geothermal and Titanium Titanium resources

Fusion Reactor (CivBE).png Fusion Reactor

Begin with 100 Energy Energy

Lifeform Sensor (CivBE).png Lifeform Sensor

Reveal alien nests on Map

Electromagnetic Sensor (CivBE).png Electromagnetic Sensor

Reveal Artifacts on Map [1]

Supply Module (CivBE).png Supply Module

Begin with 2 resource pods near the player's first city [1]

Notes[edit | edit source]

  1. 1.0 1.1 Electromagnetic sensors and Supply modules are only available as unlockables playing Sid Meier's Starships
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Lists
Aliens • Artifacts (Alien, Old Earth, Progenitor)RT only.pngBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT only.pngPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT only.pngUnitsVirtuesWondersYields

Affinities

Harmony HarmonyPurity PuritySupremacy Supremacy

Concepts
Alien gameplayAquatic gameplayRT only.pngArtifacts SystemRT only.pngBuildingsCitiesCovert OperationsDiplomacyExpeditionsMarvel SystemRT only.pngMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Yields
Culture CultureDiplomatic Capital Diplomatic CapitalRT only.pngEnergy EnergyFood FoodHealth HealthProduction ProductionScience Science

Misc.
Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map Pack

RT only.png Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe
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