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The Spaceport is a District District in Civilization VI, dedicated to conquering space. It requires discovery of the Rocketry technology and cannot be built on Hills.

Projects[edit | edit source]

The launch of a Mars Reactor

Strategy[edit | edit source]

Any player aiming for a Science Victory will need at least one Spaceport to undertake the required projects. Launch Earth Satellite must be finished before work on Launch Moon Landing can be started, and Launch Moon Landing must be finished before work on any of the three Martian colony projects can be started. The Martian colony projects can be completed in any order, and each one can be undertaken at a different Spaceport, so having three different cities with Spaceports can greatly expedite the final stages of the Space Race.

The Spaceport is not a specialty District District, so it does not count against the Citizen Population limit of the city.

In Rise and Fall, players with a Royal Society can spend their Builders' charges to contribute Production Production to their Spaceports' projects.

Note that an enemy Spy can sabotage a Spaceport via the Disrupt Rocketry espionage mission, leaving it out of action until it can be repaired.

Civilopedia entry[edit | edit source]

The image of a spaceport (or cosmodrome) as a gateway to the stars is evocative of adventure and discovery, of the next "great frontier" for civilization. The reality is much more prosaic: a place to launch (and maybe eventually land) rockets, much like a seaport for ships or airport for planes. Like those, a spaceport consists of derricks, cranes, administration buildings, control centers, fuel tanks and the working infrastructure. The world's first permanent facility for orbital, manned launches was Baikonur – which had started as a Soviet military test range – in 1955 AD. Spurred by that the United States soon converted the Air Force Missile Test Center at Cape Canaveral to launch sub-orbital and then orbital rocket test flights ... and the space race was on.

Trivia[edit | edit source]

  • The progress of the current Space Race project this Spaceport is working on is visible: In the beginning, there is just a half-finished rocket in the hangar, and the launchpad is empty. Further on, the rocket becomes whole; then it moves to the launchpad. Then, a group of lights to the right of the launchpad shows additional progress: first, only one red light is on; then another one, then a yellow, and so on until right before the launch there are 2 red, 2 yellow and 1 green light.

Gallery[edit | edit source]

Related achievements[edit | edit source]

Advanced Seminar in Astrophysics
Advanced Seminar in Astrophysics
As Seondeok, build a Spaceport district next to a Seowon
A reference to Cheomseongdae, a star-gazing tower in Gyeongju, South Korea.
Civilization VI Science Victory steps [edit]
All game versions
Launch Earth Satellite (Civ6).png 1. Launch a satellite
Launch Moon Landing (Civ6).png 2. Land a human on the Moon
Vanilla Civilization VI and Rise and Fall Gathering Storm
Launch Mars Habitation (Civ6).png 3. Establish a Martian Colony Launch Mars Colony (Civ6).png 3. Establish a Martian Colony
Exoplanet Expedition (Civ6).png 4. Launch an Exoplanet Expedition
Terrestrial Laser Station (Civ6).png 5. Help the Exoplanet Expedition travel 50 light years


Civilization VI Districts [edit]

AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only.png) • Canal GS-Only.pngCity CenterCommercial Hub (Suguba GS-Only.png) • Dam GS-Only.pngDiplomatic Quarter1Encampment (Ikanda R&F-Only.pngThành1) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-Only.pngHarbor (Cothon GS-Only.pngRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • Preserve1SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only.png (Copacabana R&F-Only.png)

1 Requires a DLC2 The Black Death scenario only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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