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Specialists are citizens of your cities which, instead of trudging in the fields and mines around the cities, dedicate themselves to more refined work in your special buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are very important for your civilization, because they are the main source of GreatPeople5 Great People Points (GPPs) and are thus central to your Great People generation! For more info on that, visit this article.

Specialists are divided into several types, depending on the building they're assigned to. Besides certain types of GPPs, each type will also produce some stat - 20xProduction5 Production, 20xGold5 Gold, 20xCulture5 Culture or 20xScience5 Science. The stat they produce is added to the base production of the city, and is thus subject to enhancement bonuses. Keep in mind that Specialists also cause a small amount of Unhappiness (Civ5) Unhappiness that should be countered.

Specialists are crucial for your Great Person generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the land (especially 20xCulture5 Culture and 20xScience5 Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat.

Specialist EnhancersEdit

See also: Great People (Civ5)#How to Earn Great People
Enhancer Effect
Statue of Liberty (Civ5) Statue of Liberty +1 20xProduction5 Production from Specialists in every city.
International Space Station (Civ5) International Space Station +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers
Secularism (Civ5) Secularism +2 20xScience5 Science to each specialist.
Democracy (Civ5) Democracy Specialists produce half the normal amount of Unhappiness (Civ5) Unhappiness. (only in vanilla and Gods & Kings; Freedom Ideology Tenet in Brave New World)
Civil society (Civ5) Civil society Specialists consume only half the normal amount of 20xFood5 Food, 1 instead of 2. (only in vanilla and Gods & Kings, Freedom Ideology Tenet in Brave New World)

Artist (Civ5) ArtistEdit

Artist (Vanilla and Gods & Kings)Edit

+3 20xCulture5 Culture
+3 GreatPeople5 Great Artist points

Building Specialists
Temple (Civ5) Temple Artist (Civ5)Artist (Civ5) (only in vanilla)
Mud pyramid mosque (Civ5) Mud pyramid mosque Artist (Civ5)Artist (Civ5) (only in vanilla)
Museum (Civ5) Museum Artist (Civ5)Artist (Civ5) (only in vanilla and Gods & Kings)
Opera house (Civ5) Opera house; Ceilidh hall (Civ5) Ceilidh hall GodsKings5 clear Artist (Civ5) (only in vanilla and Gods & Kings)
Cathedral (Civ5) Cathedral GodsKings5 clear Artist (Civ5) (only in Gods & Kings)
Amphitheater (Civ5) Amphitheater GodsKings5 clear Artist (Civ5) (only in Gods & Kings)

Artist (Brave New World)Edit

+3 20xCulture5 Culture
+3 GreatPeople5 Great Artist points

In the Brave New World expansion pack, the Artist specialist has been split into three new kinds of Specialists: Writer, Artist and Musician. All of the cultural buildings providing slots for the former Artist Specialists have been altered - they now provide Great Work slots instead. Similarly, all Wonders that used to provide Great Artist points have now been altered to provide Great Work slots of the three types.

Only the three Guilds now provide slots for Specialists, as well as GPPs towards the specific Great Person:

Building Specialists
Artists' guild (Civ5) Artists' guild BNW-only Artist (Civ5)(Artist)Artist (Civ5)(Artist)


+3 20xCulture5 Culture
+3 GreatPeople5 Great Musician points

Building Specialists
Musicians' guild (Civ5) Musicians' guild BNW-only Artist (Civ5)(Musician)Artist (Civ5)(Musician)


+3 20xCulture5 Culture
+3 GreatPeople5 Great Writer points

Building Specialists
Writers' guild (Civ5) Writers' guild BNW-only Artist (Civ5)(Writer)Artist (Civ5)(Writer)

Engineer (Civ5) EngineerEdit

+2 20xProduction5 Production
+3 GreatPeople5 Great Engineer points

Building Specialists
Workshop (Civ5) Workshop; Longhouse (Civ5) Longhouse Engineer (Civ5)
Windmill (Civ5) Windmill; Coffee house (Civ5) Coffee house GodsKings5 clear Engineer (Civ5)
Factory (Civ5) Factory Engineer (Civ5)Engineer (Civ5)

Merchant (Civ5) MerchantEdit

+2 20xGold5 Gold
+3 GreatPeople5 Great Merchant points

Building Specialists
Market (Civ5) Market; Bazaar (Civ5) Bazaar Merchant (Civ5)
Bank (Civ5) Bank; Satrap's court (Civ5) Satrap's court; Hanse (Civ5) Hanse BNW-only Merchant (Civ5)
Stock exchange (Civ5) Stock exchange Merchant (Civ5)Merchant (Civ5)

Scientist (Civ5) ScientistEdit

+3 20xScience5 Science
+3 GreatPeople5 Great Scientist points

Building Specialists
University (Civ5) University; Wat (Civ5) Wat Scientist (Civ5)Scientist (Civ5)
Public school (Civ5) Public school Scientist (Civ5)
Research lab (Civ5) Research lab Scientist (Civ5)

GodsKings5 clear Valid only in the Gods & Kings expansion pack.

BNW-only Valid only in the Brave New World expansion pack.

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