m (+ interwiki) |
(Clarify regarding unhappiness) Tag: Visual edit |
||
Line 3: | Line 3: | ||
'''Specialists''' are citizens of your cities which, instead of trudging in the fields and mines around the cities, dedicate themselves to more refined work in your special buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are ''very'' important for your civilization, because they are the main source of {{GreatPeople5}} Great People Points (GPPs) and are thus central to your [[Great People (Civ5)|Great People]] generation! For more info on that, visit [[Great People (Civ5)#How to Earn Great People|this]] article. |
'''Specialists''' are citizens of your cities which, instead of trudging in the fields and mines around the cities, dedicate themselves to more refined work in your special buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are ''very'' important for your civilization, because they are the main source of {{GreatPeople5}} Great People Points (GPPs) and are thus central to your [[Great People (Civ5)|Great People]] generation! For more info on that, visit [[Great People (Civ5)#How to Earn Great People|this]] article. |
||
− | Specialists are divided into several types, depending on the building they're assigned to. Besides certain types of GPPs, each type will also produce some stat - {{Production5}} Production, {{Gold5}} Gold, {{Culture5}} Culture or {{Science5}} Science. The stat they produce is added to the base production of the city, and is thus subject to enhancement bonuses |
+ | Specialists are divided into several types, depending on the building they're assigned to. Besides certain types of GPPs, each type will also produce some stat - {{Production5}} Production, {{Gold5}} Gold, {{Culture5}} Culture or {{Science5}} Science. The stat they produce is added to the base production of the city, and is thus subject to enhancement bonuses. |
Specialists are crucial for your [[Great People (Civ5)|Great Person]] generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the land (especially {{Culture5}} Culture and {{Science5}} Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat. |
Specialists are crucial for your [[Great People (Civ5)|Great Person]] generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the land (especially {{Culture5}} Culture and {{Science5}} Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat. |
||
+ | |||
+ | Despite that {{Unhappiness5}} [[Unhappiness (Civ5)|Unhappiness]] from specialists is shown separate to unhappiness from the rest of the population, specialists produce no more {{Unhappiness5}} Unhappiness than any other {{Citizen5}} Citizen, and can even produce less with the right [[Specialists (Civ5)#Specialist Enhancers|enhancers]]. |
||
==Specialist Enhancers== |
==Specialist Enhancers== |
Revision as of 16:53, 9 July 2020
Specialists are citizens of your cities which, instead of trudging in the fields and mines around the cities, dedicate themselves to more refined work in your special buildings' specialist slots. Despite the fact that in this way less land is being taken advantage of, Specialists are very important for your civilization, because they are the main source of Great People Great People Points (GPPs) and are thus central to your Great People generation! For more info on that, visit this article.
Specialists are divided into several types, depending on the building they're assigned to. Besides certain types of GPPs, each type will also produce some stat - Production Production, Gold Gold, Culture Culture or Science Science. The stat they produce is added to the base production of the city, and is thus subject to enhancement bonuses.
Specialists are crucial for your Great Person generation, being the most important contributor to that end. If you want a certain Great Person generated, assign Specialists of the relevant type in your cities. But aside from that, Specialists produce valuable stats which aren't usually available in the land (especially Culture Culture and Science Science). Use them to enhance these sides of your empire's stat generation, particularly in cities that contain bonus buildings for the relevant stat.
Despite that Unhappiness Unhappiness from specialists is shown separate to unhappiness from the rest of the population, specialists produce no more Unhappiness Unhappiness than any other Citizen Citizen, and can even produce less with the right enhancers.
Specialist Enhancers
Enhancer | Effect |
---|---|
Statue of Liberty | +1 Production Production from Specialists in every city. |
International Space Station | +1 Production Production from Scientists and +1 Science Science from Engineers |
Template:SocialPolicy5 | +2 Science Science to each specialist. |
Template:SocialPolicy5 | Specialists produce half the normal amount of Unhappiness Unhappiness. (only in vanilla and Gods & Kings; Freedom Ideology Tenet in Brave New World) |
Template:SocialPolicy5 | Specialists consume only half the normal amount of Food Food, 1 instead of 2. (only in vanilla and Gods & Kings, Freedom Ideology Tenet in Brave New World) |
Artist Artist
Artist (Vanilla and Gods & Kings)
+3 Culture Culture
+3 Great People Great Artist points
Building | Specialists |
---|---|
Temple | Artist Artist (only in vanilla) |
Mud pyramid mosque | Artist Artist (only in vanilla) |
Museum | Artist Artist (only in vanilla and Gods & Kings) |
Opera house; Ceilidh hall | Artist (only in vanilla and Gods & Kings) |
Cathedral | Artist (only in Gods & Kings) |
Amphitheater | Artist (only in Gods & Kings) |
Artist (Brave New World)
+3 Culture Culture
+3 Great People Great Artist points
In the Brave New World expansion pack, the Artist specialist has been split into three new kinds of Specialists: Writer, Artist and Musician. All of the cultural buildings providing slots for the former Artist Specialists have been altered - they now provide Great Work slots instead. Similarly, all Wonders that used to provide Great Artist points have now been altered to provide Great Work slots of the three types.
Only the three Guilds now provide slots for Specialists, as well as GPPs towards the specific Great Person:
Building | Specialists |
---|---|
Artists' guild | Artist Artist |
Musician
+3 Culture Culture
+3 Great People Great Musician points
Building | Specialists |
---|---|
Musicians' guild | Musician Musician |
Writer
+3 Culture Culture
+3 Great People Great Writer points
Building | Specialists |
---|---|
Writers' guild | Writer Writer |
Engineer Engineer
+2 Production Production
+3 Great People Great Engineer points
Building | Specialists |
---|---|
Workshop; Longhouse | Engineer |
Windmill; Coffee house | Engineer |
Factory | Engineer Engineer |
Merchant Merchant
+2 Gold Gold
+3 Great People Great Merchant points
Building | Specialists |
---|---|
Market; Bazaar | Merchant |
Bank; Satrap's court; Hanse | Merchant |
Stock exchange | Merchant Merchant |
Scientist Scientist
+3 Science Science
+3 Great People Great Scientist points
Building | Specialists |
---|---|
University; Wat | Scientist Scientist |
Public school | Scientist |
Research lab | Scientist |
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.