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Specialists are alternative work assignments for Citizen Citizens, in which they do not work in the open field (meaning the terrain tiles surrounding their city), but in their city's buildings. In Civilization VI, all buildings with Specialist slots are concentrated in District Districts. After you construct a district in a city, you will start populating it with the relevant buildings, which in turn will open up Specialist slots where you can assign Specialists. Another difference with the previous game is that Specialists now provide yields only and not Great Person Great Person Points, which makes them somewhat less important.

As a general rule, specialists are a good way to get yields otherwise hard to find on normal tiles, but the city needs a solid support base of Food Food to support them in the long term. Specialists are also particularly useful when a city grows large later in the game, and has more Citizen Population than there are normal tiles to work.

There are different types of specialists, each providing different benefits. Note, however, that there is an upper limit of 3 on any Specialist type, since every city can have only a single district of each type, and each district may house up to three buildings.

Note that Pillaging district buildings will also destroy their Specialist slots; it won't, however, kill the Citizen Citizens working there.

See also[]

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