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Specialists are alternative work assignments for Citizen Citizens in Civilization VII and its expansions. Their primary function is to enhance the adjacency bonuses of Building Buildings in the districts where they are assigned.

Mechanics[]

During a growth event, Citizen Citizens can be assigned to either a rural tile or an urban district to collect additional yields. Citizen Citizens assigned to urban districts are Specialist Specialists, producing the following baseline yields:

However, they also incur costs:

Specialists (Civ7)

Specialist district with nearly 200 yields

Additionally, Specialist Specialists increase the adjacency bonuses of the Building Buildings in the district they are working by +50%. These yields can be further increased in various ways, such as Social Policies Social Policies or unique abilities. This makes Specialist Specialists immensely powerful, as demonstrated in the image to the right, where Specialist Specialists in a well-placed district boost the yields to nearly 200! However, Specialist Specialists consume 2 Food Food and 2 Happiness Happiness each, whereas Citizen Citizens assigned to rural districts work their tiles and provide their yields without the Food Food and Happiness Happiness cost.

Specialist assignment and cap[]

Only Cities Cities can assign Specialist Specialists, they can be slotted into any tile that contains at least one Building Building, but placing them in Quarter Quarters is highly recommended, as these locations grant adjacency bonuses to multiple Building Buildings at once.

Each City City has a Specialist Specialist cap, determining the maximum number of Specialist Specialists that can be assigned per district. The first Specialist Specialist slot unlocks at the Currency Technology Technology, with the cap increasing through Tech Tech Masteries Masteries (primarily in the Exploration Age), Wonder Wonders, and other game elements.

Unlike rural Citizen Citizens, Specialist Specialists cannot be reassigned or removed once assigned. If a district's Building Buildings become outdated due to an Age transition, Specialist Specialists remain in place but only generate their base Science Science and Culture Culture yields until new Building Buildings are constructed. This means players must overbuild quickly at the start of a new Age to maximize Specialist Specialist productivity, as they continue consuming Food Food and Happiness Happiness without contributing significantly.

In rare cases, the Specialist Specialist cap may decrease due to certain game events. Specialist Specialists exceeding the new cap will remain in their district but enter a dormant state, ceasing to consume Food Food and Happiness Happiness or provide other yields until the cap is increased again.

Legacy path[]

Finally, Specialist Specialists are a direct requirement for completing the Scientific Legacy path in the Exploration Age, as 40+ yields in districts can only be achieved through Specialist Specialist enhancement in well placed districts.

Strategy[]

Specialist Specialists offer powerful cultural and research benefits, but they come with trade-offs. Players should carefully plan when, where, and how many Specialist Specialists to assign to maximize their advantages.

When to assign Specialists[]

The main drawback of Specialist Specialists is their Food Food and Happiness Happiness cost, which can slow down population growth and overall City City development. However, by the time the first Specialist Specialist slot is available, Food Food is no longer a major bottleneck, making the -2 Food Food cost negligible. The Happiness Happiness penalty is slightly more impactful, but manageable if the City City's Happiness Happiness is not critically low.

A general rule of thumb for assigning Specialist Specialists:

  • Improve tiles first to secure key Production Production sources.
  • Ensure important Resource Resources are worked and borders are expanded.
  • Avoid assigning Specialist Specialists if Happiness Happiness is in critical condition.

If none of these factors are an issue, assigning Specialist Specialists is highly recommended, as they significantly boost empire development and long-term growth.

Additionally, just before the end of an Age, if an extra Citizen Citizen is gained, it is almost always best to assign them to a key district with strong adjacency bonuses — typically a high-value Culture Culture or Science Science tile if no Specialist Specialist is present yet. In the Exploration Age, multiple Specialist Specialists will likely be in place, but in the Antiquity Age, it is highly recommended to plan ahead. The first unlockable Building Buildings in the Age are Science Science or Culture Culture Building Buildings, and having a Specialist Specialist already assigned will immediately enhance their yield, accelerating both City City and empire development from the start.

Where to assign Specialists[]

The best districts for Specialist Specialists depend on strategic needs, but some districts universally provide the most value:

  • Unique Building Buildings & Quarter Quarters – These provide often the strongest adjacency bonuses when placed correctly, making them highly valuable for Specialist Specialist placement. Additionally, unique Building Buildings are Ageless, meaning Specialist Specialists in these districts remain effective even after an Age transition.
  • Palace – The Palace in the Capital Capital receives strong adjacency bonuses from Quarter Quarters, making it one of the most profitable districts for Specialist Specialist placement.
  • Science Science & Culture Culture Districts – These two yields are crucial for empire progression and can sometimes be difficult to obtain through other means, particularly in the early phase of an Age. Specialist Specialists in these districts ensure a strong start in the next Age, accelerating research and unlocking new Building Buildings, Wonder Wonders, and other projects.

Specialist Stacking[]

Before reaching the Modern Age, it is generally advisable to stack Specialist Specialists in the same district rather than spreading them out, even when placing them on other district might directly provide more yields at the time. This is important because only one new Building Building is needed to reactivate all Specialist Specialists in a district after an Age transition. Spreading Specialist Specialists across multiple districts means multiple new Building Buildings must be constructed to make them effective again, slowing down their reactivation and diminishing their impact.

See also[]

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