When a City is first created, all of its Citizens ( Population) will work the tiles around the City, generating
Food,
Production,
Energy, etc. Later, you can construct certain Buildings which allow you to reassign some of the Citizens to work in each as Specialists. There are six different types of Specialists:
- Artist: An Artist Specialist creates
Culture. Place them in a culture-related building such as the Holosuite or CEL Cradle for extra
Culture points.
- Engineer: An Engineer Specialist increases
Production; assign them to the production-related buildings such as Autoplants and Node Banks.
- Grower: Growers are agronomists, specialized in the increase of
Food. Growers must be assigned to food-related buildings such as Cloning Plants and Mass Digesters.
- Scientist: A Scientist Specialist creates additional
Science for research of new Technologies when assigned to a science-related building such as the Xenonursery or the Institute.
- Trader: Trader Specialists generate extra
Energy, the local form of wealth. Traders can be assigned to energy-related buildings such as Thorium Reactors and Xenofuel Plants.
- Unemployed Citizens: If a Citizen is neither working a tile nor another type of specialist, he/she is considered part of the general labor pool. An unemployed Citizen automatically generates
Production but is not assigned to a specific building.
See also[]
- Specialists in other games