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Spice is a luxury resource that makes content people happy in cities that are connected to it by a trade route, and can also be traded to other civilizations. Spice can be found in Forests and Jungles and generate an extra 2 commerce on their squares.

Building a Marketplace in a connected city enhances the happiness bonus provided by Spice and other luxury resources.

Civilopedia entry[]

Certain types of plants have evolved in such a way that they produce mild toxins or repellents that make their odor or flavor distasteful to animals. Oddly enough, humans because of these smells and tastes sought out many of these plants. Merchants in the Middle East began a profitable spice trade before 2000 BC. Spices are used now, as they were in the ancient world, to preserve food and enhance its flavor. Although spices are now commercially cultivated and prepared, most types can still be found in abundance in nature. Many of the most popular spices, such as cloves and nutmeg, are extracted from plants that grow in tropical or swampy regions of the world.

Civilization III Resources
Strategic AluminumCoalHorsesIronOilRubberSaltpeterUranium
Luxury DyesFursGemsIncenseIvorySilkSpiceWine
Bonus CattleFishGameGoldOasisCSugarCTobaccoCTropical FruitCWhalesWheat
C: Added in Conquests expansion
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