Civilization Wiki
Advertisement

The Spy is a unit in Civilization: Call to Power.

Summary[]

The Spy slips behind enemy lines, unleashing a campaign of deception and terror with special abilities. The Spy can incite a revolution, encouraging an enemy city to start its own Civilization; spy into a city, showing the player the city's contents; steal advances; or plant a nuke in a city. A Spy inside a city can also defend against an enemy Spy who is attempting to attack that city. Exercising these abilities, however, is not free. Each time one is used, the Civilization is charged gold. The Spy can also detect other Spies, Clerics, Slavers, Abolitionists, Ecoterrorists, and Infectors.

Great Library entry[]

Spies are as old as time, but the impact of the Spy increased greatly with new technology. Whereas in ancient times technology limited spies to eavesdropping, assassination, and bribery, in modern times, explosives give spies the ability to wipe out entire groups of important officials like parliaments and cabinets.

See also[]

  • Spy in other games
Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
Advertisement