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Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device. |
Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device. |
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− | Spies, like |
+ | Spies, like their predecessors, are trained as veterans if the civilization has chosen [[Communism (Civ2)|Communism]] as its government style. |
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Revision as of 16:50, 26 May 2017
The Spy is a more advanced version of the Diplomat. Like their predecessors, Spies are able to steal technology, provide a more detailed view of the city, establish embassies, and so on.
Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device.
Spies, like their predecessors, are trained as veterans if the civilization has chosen Communism as its government style.
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