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|attributes = Ignores enemy [[Zone of Control]].
 
|attributes = Ignores enemy [[Zone of Control]].
 
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The '''Spy''' is a more advanced version of the [[Diplomat (Civ2)|Diplomat]]. Like their predecessors, Spies are able to steal technology, provide a more detailed view of the city, establish embassies, and so on.
 
The Spy is a more advanced version of the [[Diplomat (Civ2)|Diplomat]]. Like its predecessor, Spies are able to steal technology, provide a more detailed view of the city, establish embassies, and so on.
 
   
 
Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device.
 
Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device.
   
Spies, like its predecessor, are trained as veterans if the civilization has chosen Communism as its government style.
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Spies, like their predecessors, are trained as veterans if the civilization has chosen [[Communism (Civ2)|Communism]] as its government style.
   
 
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Revision as of 16:50, 26 May 2017

The Spy is a more advanced version of the Diplomat. Like their predecessors, Spies are able to steal technology, provide a more detailed view of the city, establish embassies, and so on.

Spies have significant benefits over Diplomats: first, they have 3 movement points instead of 2, so they can move faster. In addition, the preexisting function that Diplomats are able to do Spies do better: Spies may establish embassies or investigate the city for just 1/3 of a movement point, can survive an attempt at stealing technology or industrial sabotage with bonuses, and lastly can directly harm the opponent by sabotaging units, poisoning water supplies or planting a nuclear device.

Spies, like their predecessors, are trained as veterans if the civilization has chosen Communism as its government style.


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