Stables are built in a colony to increase breeding of horses. Once the Stable is completed, horse reproduction is doubled.
Mechanics[]
Building a Stable doubles the maximum productivity. If you have no food surplus, there will be no effect. But if you have enough food the horse number's growth will go from 2 to 4 per turn if you have at least two but no more than 50 horses in Col1, for example.
Display in Col1[]
In Col1 when you have a Warehouse with no Stable the Warehouse is alone and no horses appear anywhere in the colony (except in the production window). Build a Stable, and the visual effect is a fence in front of the Warehouse and some horses (representing your maximum possible production) in front of that.
If you build a Stable before a Warehouse, you see a little corral with a pale brown piebald horse inside and some white horses (representing your maximum possible production) in front.
Display in FreeCol[]
Graphics have varied as the game has improved.[1]
References[]
Colonization Buildings |
---|
Armory • Arsenal • Blacksmith's House • Blacksmith's Shop • Carpenter's Shop • Cathedral • Church • Cigar Factory • College • Custom House • Docks • Drydock • Fort • Fortress • Fur Factory • Fur Trader's House • Fur Trading Post • Iron Works • Lumber Mill • Magazine • Newspaper • Printing Press • Rum Distiller's House • Rum Distillery • Rum Factory • Schoolhouse • Shipyard • Stable • Stockade • Textile Mill • Tobacconist's House • Tobacconist's Shop • Town Hall • University • Warehouse • Warehouse Expansion • Weaver's House • Weaver's Shop |