Back to Civilization VI
When starting a new game in Civilization VI, you can choose from a number of options, including an Advanced Setup.
If you select "Play Now" to begin immediately, it will begin a game on a Small Continents map on Prince difficulty with randomly chosen leaders and at Standard speed.
Basic Settings[]
- Choose Ruleset
- Expansion: Gathering Storm
- Expansion: Rise and Fall
- Standard Rules
- Choose Civilization
- Lets you choose which specific leader to play as or have it randomly selected. The default option is "Random Leader."
- Choose Game speed - see Speed for details.
- Online (double speed - 250 turns)
- Quick (33% faster - 330 turns)
- Standard (normal speed - 500 turns)
- Epic (50% slower - 750 turns)
- Marathon (200% slower - 1500 turns)
- Choose Map type - see Map Scripts for details.
- Choose Map size - see Map Size for details.
- Choose Game Mode - see Game Mode for details.
- Disaster Intensity - see Disaster intensity for details.
- 0 - minimal - less frequent and intense natural disasters
- 1 - light
- 2 - moderate
- 3 - heavy
- 4 - hyperreal - frequent and intense natural disasters
Advanced Setup[]
Advanced Setup lets you add additional AI players beyond the default amount, as well as access more comprehensive customization options:
- Start Era - see Era pages for details (starting units, gold, faith, units etc.)
- Ancient Era
- Classical Era
- Medieval Era
- Renaissance Era
- Industrial Era
- Modern Era
- Atomic Era
- Information Era
- Number of City-States
- Resources
- Sparse
- Standard
- Abundant
- Random
- City-states picker
- Natural wonders picker
- World Age - determines ratio of highland to flatland
- Start Position
- Balanced (roughly equalized)
- Standard (variable quality)
- Legendary (great starting positions for all)
- Temperature - affects terrain distribution
- Rainfall - governs the amount of forest and wetlands
- Arid (less woods, rainforests and marshland)
- Standard (average)
- Wet (more woods, rainforests and marshland)
- Random
- Sea Level - ratio of water to land tiles (not available for Inland Sea)
- Low (extra landmass)
- Standard (default)
- High (extra sea tiles)
- Random
- Victory Conditions - check boxes to enable or disable any of the six victory conditions
- Turn Limit
- By Game Speed
- Custom
- No Turn Limit (disables Score Victory)
- Duplicate Civilizations presence
- Duplicate Leaders presence
- Barbarians presence
- Teams presence
- Tribal Villages presence
- Teams visibility sharing
- Game Random Seed
- Map Random Seed
Related achievements[]
Difficulty level[]
Game, Settler, Match
Win a regular game at Settler difficulty or harder.
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Irish Heartbeat
Win a regular game at Chieftain difficulty or harder.
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Warlording Over Others
Win a regular game at Warlord difficulty or harder.
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Machiavelli's Great Work
Win a regular game at Prince difficulty or harder.
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The Divine Right of Kings
Win a regular game at King difficulty or harder.
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Emperor's New Groove
Win a regular game at Emperor difficulty or harder.
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12 Labors of Hercules
Win a regular game at Immortal difficulty or harder.
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God-Like
Win a regular game at Deity difficulty.
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Map type[]
Alfred Wegener's Legacy
Win a regular game on the Pangaea Map.
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Mare Nostrum
Win a regular game on the Inland Sea Map.
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Riffle and Bridge
Win a regular game on the Shuffle Map.
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Tectonic Shift
Win a regular game on the Continents Map.
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The Taste of Victory
Win a regular game on the Island Plates Map.
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Unique Snowflake
Win a regular game on Fractal Map.
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Map size[]
Here's Looking At You Kid
Win a regular game on a Duel Map.
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Four Corners Offense
Win a regular game on a Tiny Map.
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Eight is Enough
Win a regular game on a Standard Map.
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Ten Commandments
Win a regular game on a Large Map.
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Starting era[]
The Test of Time
Win a regular game with an Ancient Era start.
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After Antiquity
Win a regular game with a Classical Era start.
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Out of the Dark Ages
Win a regular game with a Medieval Era start.
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Renaissance Man
Win a regular game with a Renaissance Era start.
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Captain of Industry
Win a regular game with an Industrial Era start.
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Modern Major General
Win a regular game with a Modern Era start.
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Splitting the Atom
Win a regular game with an Atomic Era start.
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Through the Digital Age
Win a regular game with an Information Era start.
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See also[]
- Starting a new game in other games
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |