Tag: sourceedit |
Tag: sourceedit |
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** Pangaea - one massive landmass surrounded by bays, islands, and a single large ocean |
** Pangaea - one massive landmass surrounded by bays, islands, and a single large ocean |
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** Shuffle - What secrets will this map reveal? |
** Shuffle - What secrets will this map reveal? |
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+ | ** Six-sided Snowflake - A balanced map for six players in the shape of a snowflake |
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+ | ** Four-leaf Clover - A balanced map for four players in the shape of a four-leaf clover |
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* Choose Map size |
* Choose Map size |
Revision as of 21:26, 24 November 2016
While starting a new game in Civilization VI, you can choose from a number of options, including an Advanced Setup.
If you select "Play Now" to begin immediately, it will begin a game on Small Continents map, Prince difficulty, with a randomly chosen leader and at Standard speed.
Basic Settings
- Choose Civilization
- Lets you choose which specific Leader to play as or have it randomly selected. The default option is "Random Leader."
- Choose Difficulty level
- Settler
- Chieftain
- Warlord
- Prince (default)
- King
- Emperor
- Immortal
- Deity
- Choose Game speed
- Online (double speed)
- Quick (33% faster)
- Standard (normal speed)
- Epic (50% slower)
- Marathon (200% slower)
- Choose Map type
- Continents - two or more large landmasses
- Fractal - unpredictable map with variable landmasses
- Inland Sea - map with a small ocean in center and lots of land (no wrap-around)
- Island Plates - many small to medium size islands
- Pangaea - one massive landmass surrounded by bays, islands, and a single large ocean
- Shuffle - What secrets will this map reveal?
- Six-sided Snowflake - A balanced map for six players in the shape of a snowflake
- Four-leaf Clover - A balanced map for four players in the shape of a four-leaf clover
- Choose Map size
- Duel (2 players)
- Tiny (4 players)
- Small (6 players)
- Standard (8 players)
- Large (10 players)
- Huge (12 players)
Advanced Setup
Advanced Setup lets you add additional AI players beyond the default amount, as well as access more comprehensive customization options:
- World Age - determines ratio of highland to flatland
- New (more hills and mountains)
- Standard (normal)
- Old (more flatland)
- Random
- Temperature - affects terrain distribution
- Hot (increased Desert, decreased Tundra/Snow)
- Standard (average terrain)
- Cold (increased Tundra/Snow, decreased Desert)
- Random
- Rainfall - governs the amount of forest and wetlands
- Arid (less woods, rainforests and marshland)
- Standard (average)
- Wet (more woods, rainforests and marshland)
- Random
- Sea Level - ratio of water to land tiles (not available for Inland Sea)
- Low (extra landmass)
- Standard (default)
- High (extra sea tiles)
- Random
- Resources
- Sparse
- Standard
- Abundant
- Random
- Start Position
- Balanced (roughly equalized)
- Standard (variable quality)
- Legendary (great starting positions for all)
- Victory Conditions - check boxes to enable or disable any of the five victory conditions
- Culture
- Domination
- Religious
- Science
- Score
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |