A starting bias is a mechanic in the Civilization games that affects where each player spawns when the game map is generated. It is meant to ensure each civilization starts near terrain that allows it to make optimal use of its unique units, infrastructure, and abilities.
Civilization V
Civilization VI
Civilization VII
Other games
Starting bias is not present in (or the article has not been created for) the following games :
| Game | Article |
|---|---|
| Civilization | Starting bias (Civ1) |
| Civilization II | Starting bias (Civ2) |
| Civilization III | Starting bias (Civ3) |
| Civilization IV | Starting bias (Civ4) |
| Civilization: Beyond Earth | Starting bias (CivBE) |
| Civilization Revolution | Starting bias (CivRev) |
| Civilization Revolution 2 | Starting bias (CivRev2) |
| CivWorld | Starting bias (CivWorld) |
| Freeciv | Starting bias (Freeciv) |
| Civilization: Call to Power | Starting bias (CTP1) |
| Call to Power II | Starting bias (CTP2) |
| C-evo | Starting bias (C-evo) |
| Sid Meier's Colonization | Starting bias (Col) |
| FreeCol | Starting bias (FreeCol) |
| Civilization IV: Colonization | Starting bias (Civ4Col) |
| Sid Meier's Alpha Centauriā | Starting bias (SMAC) |
| Starships | Starting bias (Starships) |
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