Civilization Wiki

A starting bias is a mechanic in the Civilization games that affects where each player spawns when the game map is generated. It is meant to ensure each civilization starts near terrain that allows it to make optimal use of its unique units, infrastructure, and abilities.

Civilization V

Civilization VI

Civilization VII


Other games

Starting bias is not present in (or the article has not been created for) the following games :

Game Article
Civilization Starting bias (Civ1)
Civilization II Starting bias (Civ2)
Civilization III Starting bias (Civ3)
Civilization IV Starting bias (Civ4)
Civilization: Beyond Earth Starting bias (CivBE)
Civilization Revolution Starting bias (CivRev)
Civilization Revolution 2 Starting bias (CivRev2)
CivWorld Starting bias (CivWorld)
Freeciv Starting bias (Freeciv)
Civilization: Call to Power Starting bias (CTP1)
Call to Power II Starting bias (CTP2)
C-evo Starting bias (C-evo)
Sid Meier's Colonization Starting bias (Col)
FreeCol Starting bias (FreeCol)
Civilization IV: Colonization Starting bias (Civ4Col)
Sid Meier's Alpha Centauriā€Ž Starting bias (SMAC)
Starships Starting bias (Starships)

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