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Some civilizations have a starting bias, which affects the starting positions they get assigned on map generation. This is done so that each civilization can gain terrain that best benefits their abilities, infrastructure, and unique units. The bias is usually based on historical data.

Upon generation, the map is split into equal parts for each civilization that is in the game. Each civ starts far enough from the others so that they have enough space to grow. The exception is with the Māori, who do not get any land allocated to them. Civs' starting positions (that is, where their initial units are situated) will be distributed around the map according to their start biases. If a section has a lot of rainforest, it is likelier that Brazil will be placed there instead of Arabia. Start biases are ranked by tiers: the lower the tier, the stronger the bias. It is not guaranteed that each section will directly correlate with a civ, as the map generates without taking into consideration which civs are in the game.

Civilization Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
American (Civ6)
American
Arabian (Civ6)
Arabian
Australian (Civ6)
Australian
Coast Resources acquired through Pastures
Aztec (Civ6)
Aztec
Brazilian (Civ6)
Brazilian
Jungle
Byzantine (Civ6)
Byzantine
Canadian (Civ6)
Canadian
Tundra

Tundra Hills

Snow

Snow Hills

Chinese (Civ6)
Chinese
Cree (Civ6)
Cree
Dutch (Civ6)
Dutch
Rivers Coast
Egyptian (Civ6)
Egyptian
Floodplains Rivers
English (Civ6)
English
Coast Coal

Iron

Ethiopian (Civ6)
Ethiopian
Hills (except Snow)
French (Civ6)
French
Rivers
Gallic (Civ6)
Gallic
Copper, Diamonds, Jade, Mercury, Salt, Silver, Iron
Georgian (Civ6)
Georgian
German (Civ6)
German
Gran Colombian (Civ6)
Gran Colombian
Greek (Civ6)
Greek
Hills (except Snow)
Hungarian (Civ6)
Hungarian
Rivers Geothermal Fissure
Incan (Civ6)
Incan
Mountain (except Tundra and Snow) Mountain (Tundra and Snow)
Indian (Civ6)
Indian
Indonesian (Civ6)
Indonesian
Coast
Japanese (Civ6)
Japanese
Khmer (Civ6)
Khmer
Rivers
Kongolese (Civ6)
Kongolese
Jungle

Forest

Korean (Civ6)
Korean
Hills (except Snow)
Macedonian (Civ6)
Macedonian
Malian (Civ6)
Malian
Desert

Desert Hills

Resources acquired through mines (except Uranium)
Māori (Civ6)
Māori
Mapuche (Civ6)
Mapuche
Mountain (except Snow)
Mayan (Civ6)
Mayan
Grass

Plains

Citrus, Coffee, Cocoa, Cotton, Dyes, Gypsum, Incense, Ivory, Jade, Marble, Mercury, Olive R&F-Only, Salt, Silk, Spices, Sugar, Tea, Tobacco, Wine
Mongolian (Civ6)
Mongolian
Horses
Norwegian (Civ6)
Norwegian
Coast Forest
Nubian (Civ6)
Nubian
Desert

Desert Hills

Resources acquired through mines
Ottoman (Civ6)
Ottoman
Persian (Civ6)
Persian
Phoenician (Civ6)
Phoenician
Coast
Polish (Civ6)
Polish
Roman (Civ6)
Roman
Russian (Civ6)
Russian
Tundra

Tundra Hills

Scottish (Civ6)
Scottish
Scythian (Civ6)
Scythian
Horses Grassland

Plains

Spanish (Civ6)
Spanish
Coast
Sumerian (Civ6)
Sumerian
Rivers
Swedish (Civ6)
Swedish
Zulu (Civ6)
Zulu

Some City-states have starting biases too:

City-state Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Lisbon colored (Civ6)
Lisbon
Coast
Nan Madol colored (Civ6)
Nan Madol
Coast
Nazca colored (Civ6)
Nazca
Desert
Rapa Nui colored (Civ6)
Rapa Nui
Volcano
Coast
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