Civilization Wiki
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'''Stations''' are minor entities with which the players can [[Trade route (Civ5)|trade]]. They are like [[City (CivBE)|Cities]] or [[Outpost (CivBE)|Outpost]]s in that they occupy one hex, but they do not have any units nor do they claim any territory by culture. Normal rules for City placement apply, i.e. you cannot establish an Outpost within three hexes of a Station.
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'''Stations''' are minor entities with which the players can [[Trade route (Civ5)|trade]]. They are like [[City (CivBE)|Cities]] or [[Outpost (CivBE)|Outpost]]s in that they occupy one hex, but they do not have any units nor do they claim any territory by culture. Normal rules for City placement apply (e.g. you cannot establish an Outpost within three hexes of a Station).
   
Stations may land to the planet at any time. They are looking to trade with the players, and if nobody comes forward within a given period of time, they pack their belongings and move to a new location on the planet. Only one city per each civilization can trade with a given Station simultaneously.
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Stations may land on the planet at any time. They are looking to trade with the players, and if nobody comes forward within a given period of time, they pack their belongings and move to a new location on the planet. Only one city per each civilization can trade with a given Station simultaneously.
   
When you trade with a Station, the Station is promoted to the next Tier. Then when your trade route expires and you establish a new one, you get better deals the higher the Tier of the Station. The stations have three Tiers, shown in the table below.
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When you trade with a Station, the Station is promoted to the next Tier. When your trade route expires and you establish a new one, you get better deals the higher the Tier of the Station. The stations have three Tiers, shown in the table below.
   
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Stations can be attacked, after which they will never trade with the attacker again. They have ranged defense like cities, but produce no units. They cannot be captured, only destroyed. When destroyed they yield a reward to the attacker and leave behind a [[Derelict settlement (CivBE)|Derelict settlement]].
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[[Category:Game concepts (CivBE)]]
 
[[Category:Game concepts (CivBE)]]

Revision as of 02:42, 10 March 2018

Back arrow (CivBE) Civilization: Beyond Earth
Stations are minor entities with which the players can trade. They are like Cities or Outposts in that they occupy one hex, but they do not have any units nor do they claim any territory by culture. Normal rules for City placement apply (e.g. you cannot establish an Outpost within three hexes of a Station).

Stations may land on the planet at any time. They are looking to trade with the players, and if nobody comes forward within a given period of time, they pack their belongings and move to a new location on the planet. Only one city per each civilization can trade with a given Station simultaneously.

When you trade with a Station, the Station is promoted to the next Tier. When your trade route expires and you establish a new one, you get better deals the higher the Tier of the Station. The stations have three Tiers, shown in the table below.

Stations can be attacked, after which they will never trade with the attacker again. They have ranged defense like cities, but produce no units. They cannot be captured, only destroyed. When destroyed they yield a reward to the attacker and leave behind a Derelict settlement.

Name Tier 1 Tier 2 Tier 3

Adept Blue

+2 Science Science
+2 Food Food

+4 Science Science
+3 Food Food

+6 Science Science
+4 Food Food

Banu Musa

+4 Science Science

+6 Science Science

+10 Science Science

Camp Cascade

+2 Energy Energy
+2 Food Food

+3 Energy Energy
+3 Food Food

+5 Energy Energy
+5 Food Food

Church of Dawn's Light

+1 Food Food
+3 Culture Culture

+2 Food Food
+4 Culture Culture

+4 Food Food
+6 Culture Culture

Far Base One

+2 Science Science
+2 Energy Energy

+2 Science Science
+4 Energy Energy

+5 Science Science
+5 Energy Energy

Fort Barca

+2 Energy Energy
+2 Production Production

+3 Energy Energy
+4 Production Production

+5 Energy Energy
+5 Production Production

Golden Bell Temple

+1 Energy Energy
+1 Food Food
+2 Culture Culture

+2 Energy Energy
+2 Food Food
+3 Culture Culture

+3 Energy Energy
+3 Food Food
+4 Culture Culture

Hekima Station

+3 Food Food
+1 Culture Culture

+4 Food Food
+2 Culture Culture

+6 Food Food
+4 Culture Culture

Jinsoku Labs

+2 Science Science
+2 Production Production

+3 Science Science
+3 Production Production

+5 Science Science
+5 Production Production

Keagungan

+2 Science Science
+2 Culture Culture

+4 Science Science
+2 Culture Culture

+6 Science Science
+3 Culture Culture

Lalibela

+4 Culture Culture

+6 Culture Culture

+10 Culture Culture

New Babylonian

+1 Energy Energy
+3 Culture Culture

+2 Energy Energy
+4 Culture Culture

+4 Energy Energy
+5 Culture Culture

Omoikane

+4 Food Food

+6 Food Food

+10 Food Food

Palatine

+4 Culture Culture

+6 Culture Culture

+10 Culture Culture

Red Sun

+4 Energy Energy

+6 Energy Energy

+10 Energy Energy

Shackleton

+2 Science Science
+1 Production Production
+1 Culture Culture

+3 Science Science
+2 Production Production
+2 Culture Culture

+4 Science Science
+3 Production Production
+3 Culture Culture

Stet Mining

+4 Production Production

+6 Production Production

+8 Production Production

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe