- "Here at our sea-washed, sunset gates shall stand a mighty woman with a torch, whose flame is the imprisoned lightning."
– Emma Lazarus
Rise and Fall
In Rise and Fall, the Statue of Liberty can theoretically be of some use when built in a city on a foreign continent (perhaps by expending Isidore of Miletus, Filippo Brunelleschi, or Gustave Eiffel) and using the two Settlers it provides to found cities nearby without fear of Loyalty issues. In practice, however, this wonder is all but useless. When the Industrial Era comes, open land is scarce, except for subpar spaces like on Tundra or Snow, and expansion should no longer be a priority at this point - a civilization's main objective in this era is to reinforce its core territory and follow its chosen path to victory. Having two new cities that are far away from the heart of your empire and require time and effort (or Reyna with Contractor and a large Gold investment) to develop may actually do more harm than good. Worse still, the bonus to Loyalty can easily backfire if the city with this wonder gets captured, as it will grant full Loyalty to your opponent and eliminate any chance of flipping the captured city back to your control. Since this bonus applies to every city within 6 tiles, building the Statue of Liberty is an invitation for your enemies to invade you, especially when playing against other people in a multiplayer game. There are practically no circumstances under which you should build this wonder in Rise and Fall, since it provides minimal benefits that can be turned against you if it falls into enemy hands. If you spot an enemy who's foolish enough to build this, prepare for your conquest without any fear of Loyalty issues.
After receiving a much-needed change in the Gathering Storm expansion, the Statue of Liberty is valuable for every player that aims for a Diplomatic Victory. Since sources of Diplomatic Victory Points are very limited in number (e.g. technologies and civics that everyone can research) and waiting every 30 turns for a World Congress session (which doesn't guarantee you points even when you have a massive generation of Diplomatic Favor) is agonizing, this wonder can really set you set you apart from the other Diplomatic Victory seekers. It still carries over its primary weakness of attracting foreign military invasions, but the 4 Diplomatic Victory Points it awards are now the main reason to build the Statue of Liberty, and they are awarded only to the player who completes it - other players don't get the points for capturing the city in which it was built. If you aren't going for a Diplomatic Victory, ignore it, because the Loyalty "bonus" makes it counterproductive.
Regarding how the Statue of Liberty's Loyalty "bonus" interacts with the new changes to Loyalty flipping, please read here, as this effect functions exactly the same as Phoenician civilization ability.
Perhaps nothing is more iconic to America than the giant green woman standing in New York Harbor. Professor Edouard de Laboulaye and sculptor Frederic-Auguste Bartholdi didn’t hold back when creating the towering copper statue. It took twenty-one years for Laboulaye’s vision of Lady Liberty to come to life. Though ten years too late for America’s centennial, the people didn’t mind the delay—any present that arrives in 214 boxes must be a fantastic gift.
Even before its final assembly in 1886, it earned the nickname “the New Colossus” thanks to poet Emma Lazarus. The statue quickly became a symbol of freedom and hope; her beacon acting as a lighthouse for the tired and poor, beckoning people to the shores of the United States with the promise of shelter and a new beginning.
- Unlike other water-based wonders, the Statue of Liberty does not have a snow version when built next to Tundra or Snow coastland.