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The Stave Church is a unique building of the Norwegian civilization in Civilization VI. It is built in the Holy Site district and replaces the Temple.

Standard[]

Heroes & Legends[]

Strategy[]

The Stave Church has two main bonuses over the standard Temple: first, it raises Holy Site's adjacency bonus from Woods from 0.5 to 1.5 Faith Faith per Woods tile; second: it provides 1 Production Production to every Coastal resource. The second bonus is much more important since Production Production is the most valuable yield in the game, so make sure you build Holy Sites in every single coastal city you have in your empire. If you are playing as religious Norwegians, the Faith Faith bonus presents an interesting trade-off. Holy Sites mainly gain adjacency bonuses from Mountains and Woods (they technically can gain major bonuses from Natural Wonders as well, but tiles next to Natural Wonders often have such high yields and/or high Appeal that you want to reserve them for National Parks, Neighborhoods or Seaside Resorts). Mountains give standard adjacency bonus and Woods give minor bonus. By virtue of the Stave Church you would want to prioritize Woods over Mountains, meaning you have to push back your early Faith Faith generation if you truly want extra Faith Faith out of this building. Considering a Religious Victory has a more narrow time window than other victory conditions, this might not be the most ideal. However, it gives you a bit more flexibility than other empires, since now you can save your Mountains for your Campuses and Woods for your Holy Sites. It has great synergy with the God of the Sea pantheon and Auckland city-state, so aim for these two targets and all of your coastal cities will turn into bustling industrial hubs.

The ability to consistently get an extremely high Faith Faith adjacency bonus means that the Work Ethic follower belief should be a high priority. This adjacency bonus can be further bolstered if you have some Holy Sites in the arctic regions and the Dance of the Aurora pantheon. A Holy Site surrounded by Tundra Woods, combined with Dance of the Aurora, the Stave Church, Work Ethic, the Great Scientist Great Scientist Hildegard of Bingen, and the Scripture policy card can help one of your Holy Sites generate an absurd amount of Faith Faith, Science Science and Production Production very early into the game.

Civilopedia entry[]

After they got past their pagan ways, stave churches were wooden, post-and-beam constructions built throughout medieval Scandinavia once the Vikings converted to Christianity. In Sweden alone it is estimated that over a thousand stave churches were scattered about, the oldest dating back to the mid-1100s. Besides their religious function, these often served as meeting halls, cultural centers, courthouses, and even as marketplaces. Early stave churches were palisade constructions, with steeply pitched roofs to shed the heavy snows. The churches had elaborate wooden carvings, usually Christian in design but occasionally depicting pre-Christian heroes and myths. Later, only the corner posts were set in the earth, with planking covering the frame. Currently 30 stave churches remain standing, all but two in Norway.

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Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe ) • SewerFlood Barrier Fortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae ) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu ) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar ) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant Oil Power Plant Nuclear Power Plant
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli1) • Zoo (Thermal Bath ) • Stadium
Water Park Buildings Ferris Wheel Aquarium Aquatics Center
Neighborhood Buildings Food Market Shopping Mall
Dam Building Hydroelectric Dam
Aerodrome Buildings HangarAirport
Government Plaza Buildings Ancestral Hall Audience Chamber Warlord's Throne Foreign Ministry Grand Master's Chapel Intelligence Agency Queen's Bibliotheque National History Museum Royal Society War Department
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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