- Holy Site gets an additional Standard Adjacency bonus (+1) from Woods.
- +1 Production for every coastal resource worked by the city
- +4 Faith (boosted by Simultaneum Policy Card)
- +1 Citizen slot
- +1 Great Prophet point per turn
- +1 Relic slot
- Allows purchasing of Apostles, Gurus, and Inquisitors (after an Apostle uses its Launch Inquisition ability) in this city.
- Food bonus equal to intrinsic Faith output with the Feed the World Religious Belief (does not increase with Simultaneum Policy)
- Culture bonus equal to intrinsic Faith output with the Choral Music Religious Belief (does not increase with Simultaneum Policy)
- +1 Housing with the Religious Community Religious Belief
This replacement for the Temple incentivizes placement of Holy Site districts in and around Forests. It also provides bonus Production for each water-based resource worked by a city, thus helping the Norwegians build their army and navy while developing spiritually. It has great synergy with the God of the Sea Pantheon and Auckland city-state, so aim for these two targets and all of your coastal cities will turn into bustling industrial hubs.
Civilopedia entry Edit
After they got past their pagan ways, stave churches were wooden, post-and-beam constructions built throughout medieval Scandinavia once the Vikings converted to Christianity. In Sweden alone it is estimated that over a thousand stave churches were scattered about, the oldest dating back to the mid-1100s. Besides their religious function, these often served as meeting halls, cultural centers, courthouses, and even as marketplaces. Early stave churches were palisade constructions, with steeply pitched roofs to shed the heavy snows. The churches had elaborate wooden carvings, usually Christian in design but occasionally depicting pre-Christian heroes and myths. Later, only the corner posts were set in the earth, with planking covering the frame. Currently 30 stave churches remain standing, all but two in Norway.