Stealth units compose of the following types of units: Subversive, Trade and Terror.
Slavers, Clerics and Abolitionists are Subversive units. Only other subversive units, Diplomats, Spies, Cyber Ninjas, and Infectors can detect subversives.
Lawyers, Corporate Branches, Subneural Ads, and Televangelists are Trade Units. Only Trade Units can see other Trade Units.
Spies, Infectors, Cyber Ninjas and Eco Rangers are Terror units. Only terror units can detect other terror units.
Great Library entry[]
Historically, violence has often been the decisive factor in conflicts between nations. As information and commerce grew throughout the 20th century, however, new non-military weapons were added to the political arsenal: economic attack, propaganda, and litigation to name a few. These non-lethal attacks often proved to be more effective than sheer force in the tangled political universe of the modern age.
See also[]
- Stealth units in other games