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The Stepwell is a unique tile improvement of the Indian civilization in Civilization VI. It must be built on a flat land tile


The Stepwell is an underwhelming tile improvement, as it directly competes for space against Farms, and in most cases, can be replaced with Farms for better Food Food yields.

Stepwells are encouraged to be built next to a Farm and a Holy Site. A yield of +2 Food Food, +1 Faith Faith and +1 Housing Housing is a strong yield in the Ancient Era, when they first become available. Even with just Farm adjacency, +2 Food Food and +1 Housing Housing is better than a Farm until Feudalism is researched. The key words in the previous sentence are "until Feudalism is researched." Feudalism marks a crucial milestone in every civilization's civic development, since it unlocks the powerful card Serfdom. Building Stepwells in the early game means you will have to train more Builders to put down Farms elsewhere to trigger the Inspiration Inspiration for Feudalism. Feudalism only unlocks two eras after the Stepwell, making any investment into Stepwells inefficient. Not to mention, the yields of each Stepwell do not stack when it is adjacent to multiple Farms and Holy Sites. This is the reason why, most of the time, Stepwell feels clunky as if it is actively interfering with your triangular Farm placement. And since Stepwells cannot be placed next to one another, the total yields you can get if focusing on building Stepwells in one city, in terms of both Food Food and Housing Housing, are always less than just focusing on building Farms.

There are 3 other unique improvements that grant 1 Housing Housing right from the get-go: Kampung, Terrace Farm and Mekewap. All of these improvements are among the most powerful improvements in the entire game, and the reason for this is each of these improvements bring something so different that it cannot be replaced by any standard improvement in the game. They either have a unique placement restriction that allows the civilization to take advantage of certain terrains before other civilizations can (Kampung, Terrace Farm), or grant a huge amount of yields that scale well (Mekewap's Gold Gold, Terrace Farm and Kampung's Production Production on top of Food Food and Housing Housing). Stepwells grant Faith Faith, but in an amount so small it doesn't make a difference. With Feudalism, each Stepwell grants 1 Faith Faith, with an additional Faith Faith if placed next to a Holy Site. For comparison, each Khmer Farm grants 1 Faith Faith if placed next to a Holy Site, and of course, Farms can be built next to one another while Stepwells cannot. All in all, what the Stepwell critically lacks is an identity, as it is very hard to answer the question of why you should build Stepwells when you can just build Farms instead. It is true that a Stepwell requires less space for more Housing Housing than a Farm, but extra Housing Housing without enough Food Food to grow your cities is meaningless.

Despite its shortcomings, there are a few situations where Stepwells should be considered, since they can be built in terrains where Farms cannot be built, namely Desert, Tundra or Snow. They also make expansion into these biomes more feasible, especially when you are considering building the respective wonders for those biomes, Petra, St. Basil's Cathedral and Amundsen-Scott Research Station. Also, since this is a unique improvement, Stepwells built outside the 3-tile workable range still provides extra Housing Housing when Farms do not, so that is another niche that Stepwells can fill in. Also, one early Stepwell and Varu can push India to a Golden Classical Era. Gandhi can pick Exodus of the Evangelists to found and spread his religion, while Chandragupta can make good use of the extra Loyalty pressure when he begins with conquest with the Varu.

Civilopedia entry[]

A “stepwell” is a well or pool that can be reached by a set of steps. Although found in other regions, stepwells (known by a variety of names) are prevalent in India and Southeast Asia. The first rock-cut stepwells in India date from around 200 BC, and by 600 AD they were common throughout the Gujarat region; scholars believe that “cylindrical brick-lined wells” were a product of the early Bronze Age Indus Valley civilization. Many of the ancient Indian settlements had stepwells, and the elaborate ornamentation – some as detailed as those of any Hindu temple – show they were highly thought of by the citizenry. Not surprising, given the scarcity of clean water in the area. Alas, the British overseers of the Raj found the hygiene of the wells less than desirable, and so installed pumps and pipes to replace the stepwells in their holdings. Far less picturesque, but certainly more efficient.


Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-Only.pngLumber MillMineMissile SiloMountain Tunnel GS-Only.pngNational ParkOffshore Oil RigOffshore Wind Farm GS-Only.pngOil WellPasturePlantationQuarryRailroad GS-Only.pngSeaside ResortSeastead GS-Only.pngSki Resort GS-Only.pngSolar Farm GS-Only.pngWind Farm GS-Only.png
Unique ChâteauChemamull R&F-Only.pngFeitoria1Golf Course R&F-Only.pngGreat WallHacienda1Ice Hockey Rink GS-Only.pngKampung1KurganMekewap R&F-Only.pngMissionNubian Pyramid1Open-Air Museum GS-Only.pngOutback Station1 GS-Only.pngPairidaeza1Polder R&F-Only.pngQhapaq Ñan GS-Only.pngRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-Only.pngZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-Only.pngColossal HeadsMahavihara1Moai GS-Only.pngMonastery1Nazca Line GS-Only.pngTrading Dome1
Governor R&F-Only.png City Park R&F-Only.pngFishery R&F-Only.png
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires a DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.