The Stock Exchange is an advanced economic building in Civilization VI. It is built in the Commercial Hub district and requires a Bank (or one of its replacements).
Vanilla and Rise and Fall[]
- Effects:
- +7 Gold (boosted by Free Market policy card)
- +1 Citizen slot
- +1 Great Merchant point per turn
- With Ethiopia Pack: +6 Gold for each Trade City-State with 6 Envoys.
Gathering Storm[]
- Effects:
- +4 Gold (boosted by Free Market policy card)
- +7 Gold additionally when Powered.
- Base Load: 3 Power
- +1 Citizen slot
- +2 Gold additionally per Specialist in this district
- +1 Great Merchant point per turn
- With Ethiopia Pack: +6 Gold for each Trade City-State with 6 Envoys.
In the Monopolies and Corporations game mode, the Stock Exchange can store 3 Corporation products.
Strategy[]
The Stock Exchange is a high-level building that boosts a city's Gold output. In practice, it pales in comparison to most Tier 3 buildings, all of which require (and compete for) Power. It especially suffers when compared to the Seaport, which can also provide a large Gold boost while simultaneously increasing Food, Housing, and military capability without requiring any Power. The +11 Gold for a powered Stock Exchange is often less than the Gold available from running Commercial Hub Investment projects in large cities.
That being said, the Stock Exchange is cheaper to construct than most Tier 3 buildings, and can be boosted significantly by certain civilizations and in certain situations. In Gathering Storm, for instance, the English civilization ability gives an additional +4 to powered Stock Exchanges. For culturally-inclined civilizations, it can be used with the Laissez-Faire policy card to get important Great Merchants like Melitta Bentz and Sarah Breedlove that increase Tourism significantly. More importantly, with the Ethiopia Pack, you can more than double the amount of Gold produced by this building by having at least 6 Envoys at multiple Trade City-States, which makes this a very worthwhile investment and doesn't require Suzerainty.
In the Monopolies and Corporations game mode, Stock Exchanges gain much more prominence: they are the only way for landlocked cities to store Products, which can provide very strong boosts to both Tourism and city yields.
Building three Stock Exchanges triggers the Inspiration for Capitalism.
Civilopedia entry[]
Stock exchanges exist for people who like to gamble in a refined fashion, speculating on the rise and fall of the value of “stock” – shares of ownership in “publically traded” companies. With advice from stock brokers, who always get a fee, anyone can wheel and deal in stocks, bonds, or other securities. The practice has its genesis in the creation of tradable bonds by Italian banks in the Renaissance, a creditor stake in a company or enterprise (such as a trading voyage). The Dutch East Indies Company, formed in 1602 AD, was the first corporation to put up shares for sale, offering delayed dividends (a portion of its annual profits) for speculative investment by anyone who could afford to buy. All those new middle class folk couldn’t resist, and soon enough other companies were doing the same. In time, an Englishman of dubious repute named John Castaing, operating from Jonathan’s Coffee House, began posting a regular list of stock and commodity prices and serving as a broker in these for a fee; this marks the beginning of the London Stock Exchange. The practice, despite the South Seas Bubble and the Tulip Mania and all the other scams and scandals, has been around ever since.
See also[]
- Stock Exchange in other games