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Stone Working is an advance in Call to Power II.

Gameplay[]

Stone Working makes available the ability to quarry, transport and manipulate stone for building structures that are more resilient. Before Stone Working was commonplace, people relied on wood to build walls and buildings, which were susceptible to weather and fire.

Stone Working makes available the City Wall city improvement, the Fortification Tile Improvement and the Pyramids Wonder.

Great Library entry[]

The craft of building with stone or clay originated when prehistoric man sought to build more permanent shelters that mimicked the natural caves they used. These early structures were often constructed without the use of cementing agents or binders, and involved rough or crudely cut stone or bricks. Stones of various sizes could be erected in rows to provide walls for city defenses as well. Different stone working techniques developed independent of each other in Sumer and Egypt in 4000 BC. Ancient Sumerians made up for their lack of access to large stone deposits by building massive ziggurats out of fired clay bricks. Egyptians hauled huge blocks of limestone over considerable distances to build the Pyramids.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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