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Stoneworking is an advance in Civilization: Call to Power.

Summary[]

Evolved from Mining, Stoneworking gives bulk and reinforcement to man's earliest buildings. By cutting stone from quarries, Civilizations can construct City Walls to fend off enemies, or fortifications to strengthen defense. In addition, Stoneworking allows for the creation of a Capitol to bind together the people of a Civilization. Meanwhile, the Sphinx inspires the Civilization's military and decreases their military readiness costs.

Great Library entry[]

It appears that the development of stoneworking may have been spurred by the desire to construct some of Civilization's earliest buildings - temples to the gods. As early as 3000 BC, Egyptians built royal temples into cliffs and used massive stones in the construction of pyramids continuing through the third millennium BC. In Sumeria, where stone was scarce, building with bricks began around 3000 BC, culminating in the massive ziggurats of Mesopotamia.

See also[]

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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