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Storms are a type of natural disaster in Civilization VI: Gathering Storm. They are the only type of disaster which moves around the map (see below for more details).

There are four different kinds of storms, each one related to a particular terrain.

Tornado[]

Tornadoes are storms which start in Grassland or Plains terrain. They tend to be more concentrated than other storms, less widespread but inflicting greater damage. They are one of the few disasters which has no beneficial effect on tiles - they just cause destruction.

Blizzard[]

Blizzards are storms which start in Tundra terrain. They freeze and damage everything in their path, but they also have a chance of increasing the Food Food potential of any Tundra and Snow tiles they pass over.

In the Apocalypse game mode, Soothsayers can summon Blizzards when standing on a Tundra, Tundra Hills, Snow, or Snow Hills tile.

Dust Storm[]

Dust Storms start in Desert terrain. Besides the destruction they bring, they may also distribute minerals from the desert and increase Production Production or Food Food in affected tiles.

In the Apocalypse game mode, Soothsayers can summon Dust Storms when standing on a Desert or Desert Hills tile.

Hurricane[]

Hurricanes start at sea. They are the largest storms, but may wreak the least havoc potentially, simply because they may move mostly or wholly on Ocean tiles without touching land. Of course, islands are particularly vulnerable to Hurricanes, as they are located in the middle of the ocean and can easily find themselves in the storm's path. Hurricanes are especially destructive to naval units.

Hurricanes may also fertilize land tiles they happen to pass over, but they mostly bring Food Food.

Movement[]

Storms are unique among disasters in that they last for three turns, during which they will sweep around the map. This means that the storm will appear in a particular area in the first turn, then move to another area on the second turn and again on the third turn, after which it will dissipate. The storm moves in a general direction (visible from the Climate screen and in tooltips), and at each step will move its center along a vector represented by the direction. The new center of the storm is usually 3-4 tiles removed from the previous location.

During each move, the storm affects every tile along its path. This is evidenced by the damage done to units which are neither in Location A nor B, but in between between the two locations. All in all, a single storm may affect over 80 tiles! This makes storms the most destructive and unpredictable type of disaster, able to cover huge areas of the map.

Severity and effects[]

Each storm has two different severity levels. Higher severity increases area covered and brings higher destruction, but also a higher chance of fertilization. In the table below you will find the percent chance for each damage type to occur, as well as the chance of an affected tile to gain +1 of the given yield as base yield bonus.

Type Severity Area affected Effects
Tornado Family 1 tile Improvements Pillaged: 75%; Improvements destroyed: 35%

Districts Pillaged: 20%; Buildings Pillaged: 60%

Outbreak 3 tiles Improvements Pillaged: 100%; Improvements destroyed: 75%

Districts Pillaged: 75%; Buildings Pillaged: 100%
Population loss: 20%
Civilian units destroyed: 20%; Units damaged: 40-60 HP

Blizzard Significant 7 tiles Improvements Pillaged: 50%; Improvements destroyed: 25%

Districts Pillaged: 15%; Buildings Pillaged: 40%

Food Food added: 10%

Crippling 19 tiles Improvements Pillaged: 100%; Improvements destroyed: 50%

Districts Pillaged: 50%; Buildings Pillaged: 100%
Population loss: 15%
Civilian units destroyed: 20%;

Land units damaged chance: 100%; 40-60 HP

Naval units damaged chance: 60%; 40-60 HP

Food Food added: 20%

Dust Storm Gradient 3 tiles Improvements Pillaged: 75%; Improvements destroyed: 35%

Districts Pillaged: 20%; Buildings Pillaged: 60%
Food Food added: 10%; Production Production added: 20%

Haboob 7 tiles Improvements Pillaged: 100%; Improvements destroyed: 75%

Districts Pillaged: 75%; Buildings Pillaged: 100%
Population loss: 20%
Civilian units destroyed: 20%;

Land units damaged chance: 100%,: 40-60 HP

Naval units damaged chance: 60%; 40-60 HP
Food Food added: 20%; Production Production added: 30%

Hurricane Category 4 7 tiles Improvements Pillaged: 75% (100% on Coastal Lowland);

Improvements destroyed: 35% Districts Pillaged: 20% (100% on Coastal Lowland);

Buildings Pillaged: 60%
Naval units damaged chance: 60%,: 40-60 HP
Food Food added: 30%

Category 5 19 tiles Improvements Pillaged: 100%; Improvements destroyed: 75%

Districts Pillaged: 75% (100% on Coastal Lowland);

Buildings Pillaged: 100%
Population loss: 20%
Civilian units destroyed: 20%;
Land units damaged: 40-60 HP
Naval units damaged: 60-80 HP
Food Food added: 45%; Production Production added: 15%

With the Antarctic Late Summer Update, storms stop fertilizing tiles once Climate Change reaches Phase IV. In Phase V and beyond, they also begin causing desertification, meaning that they remove the bonus yields gained earlier in the game from other disasters! The chance of this occurring is 15% for Phase V, plus an additional 15% for each subsequent phase.

Unit immunities[]

There are certain civilization and leader abilities that render their units (military and otherwise) immune to damage from specific types of storms. Hojo Tokimune's Divine Wind ability, for example, protects Japanese units from Hurricane damage, and the Russian civilization's Mother Russia ability protects their units from Blizzard damage. Such immunities open up both strategic and tactical possibilities, as well as potentially allowing for rapid disaster response and recovery.

In-game disaster descriptions[]

Type Severity Description
Tornado Family A tornado slowly descends from a summer storm, and people seek refuge.
Outbreak A fast-moving line of storms gallop across the darkening summer sky, with tornadoes ominously forming beneath.
Blizzard Significant An icy wind sweeps blanketing snow across the landscape, as living creatures huddle in their dens.
Crippling The howling wind and lashing snow turn sky and land white. Familiar forms disappear beneath frozen mounds.
Dust Storm Gradient The sun is an angry orange disc in a hazy sky as people scurry about their business, cloth wrapped around noses and mouths.
Haboob From far off people see the approaching wall of driven sand, and scatter to seek safety before the scouring wind!
Hurricane Category 4 Pelting rain and a howling gale mark the arrival of a mighty hurricane.
Category 5 The wind screams, the torrents of rain fall, and the waves drive inexorably ashore. Little can stand where this hurricane passes!

Gallery[]

Civilization VI Disasters [edit]
Comet Strike1 2DroughtFloodForest Fire1Meteor Shower1Nuclear accidentSolar Flare1 2Storm (Blizzard • Dust Storm • Hurricane • Tornado)Volcanic eruption
1 Requires DLC2 Apocalypse mode only
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