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Strength (sometimes called Combat Strength or Melee Strength) is a unit attribute in the Civilization games. It is a measurement of a military unit's fighting prowess, indicating how much damage it does when making attacks and how much damage it takes from enemy attacks.

Prior to Civilization IV, Strength was divided into Attack and Defense. Civilization V introduced different types of Strength for melee and ranged attacks, and Civilization VI introduced three new types of Strength.

Civilization III

Strengths are special attributes of civilizations that give them gameplay advantages.

Civilization IV

Civilization V

Civilization VI

Civilization: Beyond Earth


Other games

Strength is not present in (or the article has not been created for) the following games :

Game Article
Civilization Strength (Civ1)
Civilization II Strength (Civ2)
Civilization VII Strength (Civ7)
Civilization Revolution Strength (CivRev)
Civilization Revolution 2 Strength (CivRev2)
CivWorld Strength (CivWorld)
Freeciv Strength (Freeciv)
Civilization: Call to Power Strength (CTP1)
Call to Power II Strength (CTP2)
C-evo Strength (C-evo)
Sid Meier's Colonization Strength (Col)
FreeCol Strength (FreeCol)
Civilization IV: Colonization Strength (Civ4Col)
Sid Meier's Alpha Centauri‎ Strength (SMAC)
Starships Strength (Starships)

Future technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.

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