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Strength is a rough measurement of the fighting prowess of a unit in Civilization VI. There are five different types of Strength, which can be modified by factors such as Policy Cards, promotions, and terrain:

  • Civ6StrengthIcon Combat Strength determines how much damage a unit inflicts in melee combat and how much damage it sustains when defending against attacks of any sort (in which case it can be called "Defense Strength"). Attacks that use Civ6StrengthIcon Combat Strength inflict greatly reduced damage against city and district defenses, but are also the only kinds of attacks that can capture cities. Notably, the terms "Strength" and "Combat Strength" are sometimes used interchangeably.
  • Civ6RangedStrength Ranged Strength is unique to ranged, naval ranged, and air fighter units. It determines how much damage a unit inflicts with ranged attacks. Attacks that use Civ6RangedStrength Ranged Strength inflict half damage against city and district defenses.
  • Bombard Strength (Civ6) Bombard Strength is unique to siege and air bomber units. It determines how much damage a unit inflicts with siege-type ranged attacks. Attacks that use Bombard Strength (Civ6) Bombard Strength inflict full damage against city and district defenses and reduced damage against other units.
  • Anti-Air Strength (Civ6) Anti-Air Strength is unique to late-game naval units, certain support units, and Giant Death Robots. It determines how much damage a unit inflicts against attacking air units. Note that only units possessing this feature can retaliate against air attacks!
  • ReligiousStrength6 Religious Strength is unique to religious units. It determines how much damage a unit inflicts and sustains when fighting other religious units, as well as its efficiency when converting cities to its religion.

Strength should not be confused with Hit Points (HP), which determine how much damage a unit can sustain before dying.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

AgendasBeliefsBuildings (Unique Buildings) • City-statesCivicsCivilizationsCompetitions GS-OnlyDistrictsImprovementsLeadersPantheonsPolicy cardsProjectsPromotionsResourcesTechnologiesTerrainsUnits (Unique Units) • Wonders (Natural Wonders)

AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

AgendaAge R&F-Only (Historic Moment R&F-OnlyTimeline R&F-Only) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-OnlyHousingLoyalty R&F-OnlyPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only (Disaster) • CombatCompetition GS-OnlyDifficulty levelDiplomacy (Emergency R&F-OnlyEspionageGossipGrievances GS-Only WarmongeringWorld Congress GS-Only) • DistrictGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Policy cardProjectPromotionReligion (Pantheon) • ResourceTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWonder (Natural Wonder) • Zone of control

Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic Favor GS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) Power GS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

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R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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