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Strength is a measurement of the fighting prowess of a unit in Sid Meier's Civilization: Beyond Earth. There are two different types of Strength, which can be modified by various factors:

  • Strength Combat Strength determines how much damage a unit inflicts with melee attacks and how much damage it sustains when defending against attacks of any sort (in which case it can be called "Defense Strength"). Notably, the terms "Strength" and "Combat Strength" are sometimes used interchangeably.
  • Ranged Strength Ranged Strength determines how much damage a unit inflicts with ranged attacks. Attacks that use Ranged Strength Ranged Strength cannot capture cities, but defenders cannot retaliate against them as they can against melee attacks (unless the attacker is an air unit).

Strength should not be confused with hit points (HP), which determine how much damage a unit can sustain before dying.

See also[]

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
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