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Superconductor is an advance in Civilization: Call to Power.

Summary[]

The Superconductor, third Electrical Advance, breaks the limitation of distance and of time by creating conductors that transmit current without any energy loss. Used to create super-magnets, Superconductors allow for the creation of the Rail Launcher which flings cargo into space on a magnetic charge and the Maglev allowing for super fast transportation on land.

Great Library entry[]

The Computer proved critical in research by allowing scientists to model atomic behavior. Material research experienced a rash of breakthroughs as a result, one of which led eventually to Superconductors. Scientists discovered the first superconductors in the second decade of the 20th century. These, however, worked only at a few degrees above absolute zero. Nearly a century later, work on ceramic insulators resulted in the freak discovery of the world's first high temperature superconductor, but another full century passed before the first room temperature superconductor came online.

See also[]

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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