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Supersonic Flight is an advance in Call to Power II.

Gameplay[]

Supersonic flight enables the development of airplanes that can fly at speeds well in excess of the speed of sound. The Interceptor is such a plane, utilizing its speed to attack with devastating power.

Great Library entry[]

On October 14, 1947, U.S. Air Force Major Charles E. Yeager piloted a Bell XS-1 rocket-powered research plane, the first aircraft to fly at supersonic speeds. This flight marked the beginning of a revolution in flight technology. Soon after, many supersonic-flight-capable aircraft were built, many of them able to achieve speeds of Mach 2 (2 times the speed of sound) or above.

Although supersonic flight's commercial applications were limited to the Concorde passenger aircraft, it changed the nature of air combat forever. New weapons, guidance systems, tracking devices and early warning systems were needed to track high-altitude bombers and interceptors that could strike a target and, within seconds, be out of range of anti-aircraft guns. A new class of fighter and assault planes emerged in the armies of the major world powers. Planes could fly higher, farther and faster than previously possible. Some planes were even capable of hypersonic flight - Mach 5 and above - but needed to be constructed of special materials to deal with the frictional heating of the skin of the plane.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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