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For the Starships version of this affinity see Supremacy (Starships)

Supremacy Icon

Supremacy is one of the three affinities in Civilization: Beyond Earth. They focus on improving technology and improving themselves with cybernetics in order to be able to survive the harshest of environments on the new planet regardless of outside conditions. The ultimate goal of pure Supremacists is to eventually ascend into a massive digital consciousness and return to Earth in order to free the humans there from their organic bodies and bring about a new age of digital and mechanical immortality. Their resource specialization is Firaxite Firaxite.

Supremacy appearance and traits[]

Supremacy are the most machine-like of the three Affinities. They develop sophisticated AI, make widespread use of autonomous and semi-autonomous robotic systems, and in general go the way of bionics, augmentation and merging human and machine. They employ this philosophy not only in their armies, but also in civilian matters, improving their everyday life with devices such as bionic organs, augmented limbs and interface links which allow them to merge their consciousness into an advanced collective intelligence.

Supremacy units have a metallic appearance and use highly aggressive, angular shapes. Their unique units are huge walker robots. Their weapons appear fire- and explosive-based, with yellow and orange colors which give the impression of superheated blast shells.

Supremacy cities also tend to appear metallic, resembling their units in their angular metallic appearance.

Supremacy Strategy[]

Supremacy military strategy utilizes a large amount of robotic infantry and "walker" style vehicles and follows the general strategy of grouping together units for various formation- based bonuses or configuring units for specific tasks; Tacjets can become exceptionally effective at seizing air superiority and keeping it with substantial air sweep and air intercept bonuses and the ability to conduct two interceptions in a single turn (or a single free rebase action), Combat Rovers can eventually be upgraded to have a total of a 50% flanking bonus along with a 20% adjacency bonus or ignore zones of control, The SABR excels at smashing city fortifications, being the only unit in the game that starts with a range of 3; The CNDR can be either a highly resilient defensive unit or the Prime variant can be a flexible multipurpose unit, The CARVR is a powerful front line melee combat robot and Supremacy's ultimate unit the ANGEL has the ability to walk over cavernous terrain or wade through shallow water and is one of the few units that has an almost equal ranged and melee strength value. Their resource specialization is Firaxite Firaxite.

There is a very interesting offensive strategy which becomes possible after reaching level 6 in Supremacy, and researching the necessary technologies for combat satellites and the Phasal Transporter. Thanks to the special affinity ability, you now have orbital coverage on and around any tile with Firaxite, even if it's in enemy territory! This allows you to launch battle satellites right in the heart of the enemy, or even transport your entire army there! Of course, the Orbital layer must have sufficient space above the Firaxite for this to become possible. But even though you're unable to teleport right into enemy territory, chances are you may be able to phase your army across continents and oceans without any difficulty whatsoever, even to places you have no other presence.

Supremacy Bonuses[]

Rising Tide[]

Points Unlocks
Supremacy 2 Explorer Units can build an additional expedition
Supremacy 5 Orbital Coverage on and next to any tile with Firaxite Firaxite
Supremacy 8 -25% maintenance to units
Supremacy 12 +1 Production Production to nodes
Supremacy 15[1] The secrets of Space-Time warping are unlocked, allowing for the construction of the Emancipation Gate and the eventual enlightening of all mankind.

Base Beyond Earth[]

Points Unlocks
Supremacy 1 Explorers can build one additional expedition before having to recharge the rover.
Supremacy 3 Magrails and Roads sustain themselves, requiring no Energy Energy upkeep.
Supremacy 6 Orbital intelligence and coverage of all Firaxite Firaxite planet wide.
Supremacy 8 Four Firaxite Firaxite stockpiles.
Supremacy 11 The Sabotage Covert Operation is unlocked for use allowing Supremacy operatives to detonate an electromagnetic bomb within a city in order to destroy the electronics of improvements within three tiles of the city.
Supremacy 13 The secrets of Space-Time warping are unlocked, allowing for the construction of the Emancipation Gate and the eventual enlightening of all mankind.

Supremacy units[]

Unit Upgrade Names[]

Original Unit Tier 3 Tier 4
Soldier Disciple Apostle
Patrol Boat Tenet Edict
Ranger Overseer Executor
Combat Rover Prophet Redeemer
Submarine Whisper Shroud
Missile Rover Educator Ambassador
Gunboat Arbiter Vindicator
Tacjet Herald Seraph

Tier Two Supremacy Upgrades for units not on this list start with the term Prime.

Hybrid Units[]

Purity-Supremacy Supremancy-Purity

Harmony-Supremacy Supremany-Harmony

Supremacy buildings[]

Main article: List of Supremacy buildings (CivBE)

Affinity Level Quotes[]

Level Quote
Supremacy1 We fled Earth because it was getting worse faster than we could ever fix it.

— Personal log, attribution unretrievable, Settlement D-2

Supremacy2 The first five machines of Earth are: The wheel, the lever, the inclined plane, the dynamo, and the screw.

— Ganesh Edmin, "Lists of Prehistory"

Supremacy3 Progress begins with someone saying: There has to be a better way to do this.

— The Themosticlian Five, "Prologue to Techne"

Supremacy4 To create a machine to work your will is to create your destiny.

— Aphorisms for Practical People

Supremacy5 We have proven that the computer is a good tool. Why can it not be a good advisor?

— Essays on the Master Control

Supremacy6 Accepting the limitations of birthform betrays a lack of imagination.

— Graffito within an abandoned settlement

Supremacy7 I believe my parents live forever in the code they bequeathed to me, and I am never lonely.

— Ghibril Magalhaes, "Autobiography of a Utopian Operator"

Supremacy8 How beautiful it is to speak to the machine in its own language, and have it speak back in ours

— Personal log, name redacted, Markov Eclipse Cadet

Supremacy9 Biology is entropy. Why choose chaos, when the path to eternity lies at your feet?

— Wilhelmina Singh, "Binary Dao"

Supremacy10 I dream of a day when our mortal form can stand beneath the skies of any planet without fear or apology.

— Credo of the Superior Path

Supremacy11 The choice between humans and machines is a false dichotomy created to confuse and mislead.

— Commentaries on Volume VII

Supremacy12 Our ancestors understood that technology was our salvation. We carry the legacy of our prophets in our code.

— Aleph1-Zhiyi, "The Greater Silicon Sutra"

Supremacy13 The spirit has always been willing. The flesh has always been weak.

— Comment, line 89, "Category 2 bipedal locomotion protocol"

Supremacy14 Blessed are those who dwell within the machine, for theirs is true freedom from pain.

— Aleph 1-St. Zeno, "Hagiography of the Blessed Intelligence"

Supremacy15 If you see death, disease, aging, and senescence, and you experience any emotion other than revulsion, then you are held captive by romance, and must emancipate your own thinking before you can help your fellow humans.

— 3-Charles Wu, "Veritas ex Machina"

Supremacy16 Put a machine into motion by disengaging the brakes. Put humanity into motion by disengaging ideology that holds back its potential.

— Attributed to Vadim Kozlov

Supremacy17 Truth is binary. There is one, positive, yes, light, the machine, progress, upgrade, holism, independence, eternity. And there is the opposite of these, which is anathema.

— The Manichean Protocols 1:12-14

Supremacy18 All previous versions of humanity will no longer be supported as of this update.

— Registry Update


  1. Victory condition not mentioned in Civilopedia in Rising Tide
Civilization: Beyond Earth [Edit]
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