Back to List of policy cards in Civ6
Survey is a Military Policy Card in Civilization VI.
Strategy[]
Survey is one of the earliest available policy cards in the game, and one of the two starting Military policy choices (except when playing as Germany, which has an extra Military slot and can use both Survey and Discipline). It is very helpful for the initial 20 or so turns, especially if you have more than one Scout. They will race through levels as they discover natural wonders and activate Tribal Villages, or enter the occasional clash with Barbarians. If you're lucky, you can earn two or even three
Promotions for a Scout, which will last them throughout the game!
Note that after
Turn 20 the other choice for Military Policy becomes better, since Barbarians will turn into a real nuisance at this point.
When playing as the Inca, Survey can be paired nicely with the Warak'aq, which can attack twice. This allows the Warak'aq to gain levels four times as fast as a Skirmisher without this card, and pick up the Ambush
Promotion to give it a higher damage output than some units discovered multiple eras later.
Civilopedia entry[]
Even prehistoric tribes had “scouts,” those hardy individuals who went out looking for better caves, hunting grounds, and sources of water. Once folk settled down and began clumping together in villages and towns, fleet-footed and eagle-eyed individuals willing to hike over the hills and trudge through trackless forests remained of vital importance, for a civilization that doesn’t know what’s going on around it is blind to both opportunities and dangers. As they surveyed the surroundings and brought back tales of fabulous wonders, scouts not only expanded possibilities, but humanity’s imagination as well.
See also[]
- Survey in other games
