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{{PolicyCard (Civ6)
{{PolicyCards (Civ6)|title1 = Survey|enabled_with = Code of Laws|obsolete_with = Exploration|type = Military|effect = Doubles experience for recon units.}}
 
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|enabled_with = Code of Laws
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|obsolete_with = Exploration
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|type = Military
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|effect = Doubles experience for recon units.
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}}
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'''Survey''' is a Military [[Policy Cards (Civ6)|Policy Card]] in ''[[Civilization VI]]''.
   
 
== Strategy ==
 
== Strategy ==
This is one of the earliest available [[Policy Cards (Civ6)|Policies]] in the game, and one of the starting two choices for '''Military''' policy. It is very helpful for the initial 20 or so turns, especially if you have more than one [[Scout (Civ6)|Scout]]. They will race through levels as they discover the world and activate [[Tribal Village (Civ6)|Tribal Villages]], or enter the occasional clash with [[Barbarian (Civ6)|Barbarians]]. If you're lucky, you could get 2 or even three level-ups for each Scout, which will last them throughout the game!
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This is one of the earliest available Policies in the game, and one of the starting two choices for Military policy (unless you play as [[German (Civ6)|Germany]], which has an extra Military slot and will be able to use both Survey and [[Discipline (Civ6)|Discipline]]). It is very helpful for the initial 20 or so turns, especially if you have more than one [[Scout (Civ6)|Scout]]. They will race through levels as they discover the world and activate [[Tribal Village (Civ6)|Tribal Villages]], or enter the occasional clash with [[Barbarian (Civ6)|Barbarians]]. If you're lucky, you could get two or even three level-ups for each Scout, which will last them throughout the game!
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Note that after {{Turn6}} Turn 20 the other choice for Military Policy becomes better, since Barbarians will turn into a real nuisance at this point.
   
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If you are playing as the [[Incan (Civ6)|Inca]], this policy card can be paired nicely with the [[Warak'aq (Civ6)|Warak'aq]], which can attack twice. This allows the Warak'aq to gain levels four times as fast as a [[Skirmisher (Civ6)|Skirmisher]] without this card.
Note that after turn 20 the other choice for Military Policy becomes better, since Barbarians will turn into a real nuisance at this point.
 
   
== Historical Context ==
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== Civilopedia entry ==
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{{/Civilopedia}}
Even prehistoric tribes had “scouts,” those hardy individuals who went out looking for better caves, hunting grounds, and sources of water. Once folk settled down and began clumping together in villages and towns, fleet-footed and eagle-eyed individuals willing to hike over the hills and trudge through trackless forests remained of vital importance, for a civilization that doesn’t know what’s going on around it is blind to both opportunities and dangers. As they surveyed the surroundings and brought back tales of fabulous wonders, scouts not only expanded possibilities, but humanity’s imagination as well.
 

Revision as of 06:56, 15 June 2020

BackArrowGreen Back to the list of Policy Cards


Survey is a Military Policy Card in Civilization VI.

Strategy

This is one of the earliest available Policies in the game, and one of the starting two choices for Military policy (unless you play as Germany, which has an extra Military slot and will be able to use both Survey and Discipline). It is very helpful for the initial 20 or so turns, especially if you have more than one Scout. They will race through levels as they discover the world and activate Tribal Villages, or enter the occasional clash with Barbarians. If you're lucky, you could get two or even three level-ups for each Scout, which will last them throughout the game!

Note that after Turn Turn 20 the other choice for Military Policy becomes better, since Barbarians will turn into a real nuisance at this point.

If you are playing as the Inca, this policy card can be paired nicely with the Warak'aq, which can attack twice. This allows the Warak'aq to gain levels four times as fast as a Skirmisher without this card.

Civilopedia entry

Even prehistoric tribes had “scouts,” those hardy individuals who went out looking for better caves, hunting grounds, and sources of water. Once folk settled down and began clumping together in villages and towns, fleet-footed and eagle-eyed individuals willing to hike over the hills and trudge through trackless forests remained of vital importance, for a civilization that doesn’t know what’s going on around it is blind to both opportunities and dangers. As they surveyed the surroundings and brought back tales of fabulous wonders, scouts not only expanded possibilities, but humanity’s imagination as well.