The Swarm is a unit in Civilization: Call to Power.
Summary[]
The Swarm offers the distant strike of the Paratrooper while bypassing air defenses and instead dropping down directly from space. Fast and dangerous, the Swarm's only weakness is that its lightweight jetpacks can't launch it back into orbit.
Great Library entry[]
Developed first as a weapon to attack from space city to space city, the Swarm soon proved more useful as an invader of distant lands.
Civilization: Call to Power Units |
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Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Pod • Cavalry • Cleric • Corporate Branch • Crawler • Cyber Ninja • Destroyer • Diplomat • Eco Ranger • Ecoterrorist • Fascist • Fighter • Fire Trireme • Fusion Tank • Infector • Interceptor • Knight • Lawyer • Legion • Leviathan • Longship • Machine Gunner • Marine • Mobile SAM • Mounted Archer • Musketeer • Nuke • Paratrooper • Phalanx • Phantom • Pikeman • Plasma Destroyer • Plasmatica • Samurai • Sea Engineer • Settler • Ship of the Line • Slaver • Space Bomber • Space Engineer • Space Fighter • Space Plane • Spy • Spy Plane • Star Cruiser • Stealth Bomber • Stealth Sub • Storm Marine • Submarine • Subneural Ad • Swarm • Tank • Televangelist • Trireme • Troop Ship • War Walker • Warrior • Wormhole Probe |