FANDOM


BackArrowGreen Back to the list of units
     

The Swordsman is a Classical Era melee unit in Civilization VI. It upgrades from the Warrior (or its replacements) and requires Iron (Civ6) Iron.

In the Gathering Storm expansion, the Swordsman requires 20 Iron (Civ6) Iron to train.

  • Attributes:
    • +10 Civ6StrengthIcon Combat Strength vs. anti-cavalry units.

Strategy Edit

The Swordsman is covered in iron plating, armed with sword and shield and ready to defend your civilization against the more advanced enemies from the Classical and Medieval Era. Its strength is superior or equal to anything before Pikemen (and he beats them too thanks to its bonus vs. anti-cavalry), turning him into the bulwark of your army for quite some time. Know, however, that Medieval Era Knights will destroy the Swordsman!

Unfortunately, you can get Swordsmen only if you have access to Iron (Civ6) Iron.

Civilopedia entry Edit

The “Art of the Sword” – although those first Bronze Age wielders probably weren’t very artistic – goes back to the time when a sword was little more than a large dagger, short and sharp. The most ancient swords yet excavated date to c. 1600 BC. Swords came in many types: some sharp along both edges, some just along one, some thin with a sharp point, some heavy. As often as not, a civilization’s favored type was its most distinctive aspect. It might also be noted that the evolution of the sword had a significant impact on the evolution of iron-working, mining and smelting … all rather useful technologies. Virtually every culture in history had swords, and used them proficiently against each other. In time, too, the increasing use of the sword in melee led to advances in armor, and soon enough there was an “arms” race between these military technologies. Today, the sword has been relegated primarily to ceremonial and sporting uses … but swordplay remains deep in our blood (so to speak).

Community content is available under CC-BY-SA unless otherwise noted.