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TOW Infantry uses high-tech missile systems to fight tanks. They can bombard when attacked.

Civilopedia entry[]

TOW stands for Tube-launched Optically-tracked Wire-guided (missile). A TOW missile can be fired by a lone infantry soldier; its purpose is armor penetration, meaning that TOW-armed infantry units can effectively fight tanks, destroying very expensive and difficult-to-train units at the risk of a substantially cheaper one. TOW missiles are especially effective in tank-unfriendly terrain, permitting pot-shots from heavy cover. TOW missiles are gaining popularity in nations whose armed forces are not cutting edge, although they are still a little too expensive for wide use among poorly funded irregular forces.

Civilization III Units
Land Ancient CavalryAnsar WarriorU PArcherArmyArtilleryBerserkU PBowmanUCannonCatapultCavalryChariotChasqui ScoutU CConquistadorU PCossackUCruise MissileCrusaderEnkidu WarriorU CExplorerFlakCGallic SwordsmanU PGuerillaHopliteUHorsemanHussarU CHwachaU PICBMImmortalsUImpiUInfantryJaguar WarriorUJavelin ThrowerU CKeshikU PKnightLeaderLegionaryULongbowmanMarineMech InfantryMedieval InfantryMobile SAMCModern ArmorModern ParatrooperMounted WarriorUMusketeerUMusketmanNumidian MercenaryU PPanzerUParatrooperCPikemanRadar ArtilleryRiderURiflemanSamuraiUScoutSettlerSipahiU PSpearmanSwiss MercenaryU CSwordsmanTactical NukeTankThree-Man ChariotU CTOW InfantryCTrebuchetCWar ChariotUWar ElephantUWarriorWorker
Sea AEGIS CruiserBattleshipCaravelCarrackU CCarrierCruiserCCurraghCDestroyerDromonU CFrigateGalleonGalleyIroncladMan-O-WarUNuclear SubmarinePrivateerSubmarineTransport
Air BomberF-15UFighterHelicopterJet FighterStealth BomberStealth Fighter
U: Unique unitP: Added in Play the World expansion • C: Added in Conquests expansion