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Vampire castles can airlift too.[]

Vampire castles can airlift too.

Embarkment/Disembarkment completely bugged behavior[]

Actual bevavior of embarkment and disembarkment are completely different from what described in this article, civilopedia or anywhere else. I was able to deduce following rules:

1. When embarking units usually receive more max movement, so this does not affect their current available movement. Better test it for case when unit is faster on land than at the sea.
Example I: 5/5 land movement -> 5/7 sea movement before embarking.
Example II: 4/5 land movement -> 4/7 sea movement before embarking.
Example III: 4/5 land movement -> ?/3 sea movement. This case shoud be tested. I'm assuming it will be 3/3.

2. When disembarking units usually receive less max movement and their actual movement are capped at their land movement before disembarking. Hence embarked unit has some "free" sea movement before disembarking that will be lost if unused before disembarking.
Example I : 7/7 sea movement -> 5/5 land movement before disembarking.
Example II : 5/7 sea movement -> 5/5 land movement before disembarking.
Example III : 4/7 sea movement -> 4/5 land movement before disembarking.

3. Embarkment penalty is 2 movement points on top of normal 1 sea movement cost, so total is 3 points.
Example I: 5/5 land movement -> 5/7 sea movement before embarking -> 2/7 sea movement after embarking.
Example II: 2/5 land movement -> 2/7 sea movement before embarking -> no embarking possible.
Example III: 2/2 land movement -> 2/7 sea movement before embarking -> 0/7 sea movement after embarking.

4. Disembarkment penalty is 2 movement points on top of normal land movement cost. So total is 3 or more.
Example I: 7/7 sea movement -> 5/5 land movement before disembarking -> 2/5 after disembarking on flat terrain.
Example II: 7/7 sea movement -> 5/5 land movement before disembarking -> 0/5 after disembarking on forest hill terrain.
Example II: 2/7 sea movement -> 2/5 land movement before disembarking -> no disembarking possible.

5. Disembarkment 2 movement points penalty do not applied when disembarking from friendly territory. Disregarding land tile owner.

6. Embarkment 2 movement points penalty do not applied only when embarking from completed district or wonder to harbor (even incomplete).

7. Harbors on cliffs do not allow embarking or disembarking no matter what.

Tested on version 1.0.11.16 (Portugal). I expect this on other versions too. Undestanding rules of this retard behavior was tricky and took some research. I think it should be checked by others and then posted (probably in more concise wording) instead of current misleading info. May be it's bugged and not intended behavior but I do not have any hope that it's ever will be fixed.

Chariots move faster on marsh[]

Chariots move faster on marsh as weird as it sounds.