marsh can be placed on hills, marshes can only be on grasslands. forces tile to be a food of 1, ignoring the hill
jungle can only be placed on grass via the dev map editor, causing a 3 food tile. that means jungles are actually +1 food and -1 production, however ignoring hills.
lastly, mountains can be on roughly any tile. a mountain desert tile will have the benefits from the petra wonder.
p.s. : why are all the talk pages blank on this wiki? 126.96.36.199 00:17, May 12, 2013 (UTC)
- We won't start covering what can be done with the map editor in regular pages, but there could be a section about it. There are no talk pages because people don't create them.
- This being said, it might be a good idea to enable comment mode. --Becer (talk) 00:21, May 12, 2013 (UTC)
- well i wasn't quite focusing on the editor, but yes it had some weirdness. this was just explaining the in-game results of the exploring. i remember civ 3 (or civ 2) describing jungles as +1 food and -1 production as i partially proved happens in civ v too. 188.8.131.52 00:32, May 12, 2013 (UTC)
- update, had some oil inside a jungle+hill tile, no production. meaning i'm wrong about previous comment about jungle. 184.108.40.206 17:26, May 14, 2013 (UTC)
Combat modifiers??? Edit
I see in the table on this page a section Modifier', supposedly showing different effects on combat effectiveness of different terrains.... Can please someone verify the source of this? Because I personally have never noticed a difference between the 'Rough terrain' defensive bonuses in different terrains. Unless there's something which isn't reflected in the Combat tooltips.....Soltan Gris 08:16, January 5, 2014 (UTC)